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authorPaweł Kołodziejski2006-05-24 21:40:24 +0000
committerPaweł Kołodziejski2006-05-24 21:40:24 +0000
commit383b598c5cde4c64729d89a7ca84039dc5fabb58 (patch)
treec677e5ba33ee5c255b2937497a0bbef647233e45 /engines/agi/cycle.cpp
parent0f5a4b304b4cb3aa498610617d3ded63aad69c3d (diff)
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converted to scummvm console style
svn-id: r22618
Diffstat (limited to 'engines/agi/cycle.cpp')
-rw-r--r--engines/agi/cycle.cpp89
1 files changed, 36 insertions, 53 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index 2374d0dccd..2057189cd6 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -217,7 +217,6 @@ int main_cycle() {
game.vars[29] = mouse.y;
}
-#ifdef USE_CONSOLE
if (key == KEY_PRIORITY) {
erase_both();
debug_.priority = !debug_.priority;
@@ -232,7 +231,6 @@ int main_cycle() {
write_status();
key = 0;
}
-#endif
/* Click-to-walk mouse interface */
if (game.player_control && v->flags & ADJ_EGO_XY) {
@@ -244,56 +242,46 @@ int main_cycle() {
kascii = KEY_ASCII(key);
- if (!console_keyhandler(key)) {
- if (kascii)
- setvar(V_key, kascii);
- process_key:
- switch (game.input_mode) {
- case INPUT_NORMAL:
- if (!handle_controller(key)) {
- if (key == 0 || !game.input_enabled)
- break;
- handle_keys(key);
-
- /* if ESC pressed, activate menu before
- * accept.input from the interpreter cycle
- * sets the input mode to normal again
- * (closes: #540856)
- */
- if (key == KEY_ESCAPE) {
- key = 0;
- goto process_key;
- }
-
- /* commented out to close bug #438872
- * if (key) game.keypress = key;
- */
+ if (kascii)
+ setvar(V_key, kascii);
+ process_key:
+ switch (game.input_mode) {
+ case INPUT_NORMAL:
+ if (!handle_controller(key)) {
+ if (key == 0 || !game.input_enabled)
+ break;
+ handle_keys(key);
+
+ /* if ESC pressed, activate menu before
+ * accept.input from the interpreter cycle
+ * sets the input mode to normal again
+ * (closes: #540856)
+ */
+ if (key == KEY_ESCAPE) {
+ key = 0;
+ goto process_key;
}
- break;
- case INPUT_GETSTRING:
- handle_controller(key);
- handle_getstring(key);
- setvar(V_key, 0); /* clear ENTER key */
- break;
- case INPUT_MENU:
- menu_keyhandler(key);
- console_cycle();
- return false;
- case INPUT_NONE:
- handle_controller(key);
- if (key)
- game.keypress = key;
- break;
- }
- } else {
- if (game.input_mode == INPUT_MENU) {
- console_cycle();
- return false;
+
+ /* commented out to close bug #438872
+ * if (key) game.keypress = key;
+ */
}
+ break;
+ case INPUT_GETSTRING:
+ handle_controller(key);
+ handle_getstring(key);
+ setvar(V_key, 0); /* clear ENTER key */
+ break;
+ case INPUT_MENU:
+ menu_keyhandler(key);
+ return false;
+ case INPUT_NONE:
+ handle_controller(key);
+ if (key)
+ game.keypress = key;
+ break;
}
- console_cycle();
-
if (game.msg_box_ticks > 0)
game.msg_box_ticks--;
@@ -327,11 +315,6 @@ static int play_game() {
report("Running AGI script.\n");
-#ifdef USE_CONSOLE
- console.count = 5;
- console_prompt();
-#endif
-
setflag(F_entered_cli, false);
setflag(F_said_accepted_input, false);
game.vars[V_word_not_found] = 0;