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authorMartin Kiewitz2016-01-31 01:04:53 +0100
committerMartin Kiewitz2016-01-31 01:04:53 +0100
commit428df3e6cb1e3d37c6b596ecd7049c1430905667 (patch)
tree11aec8931289faef5ac718cd61b59435d6abdaa7 /engines/agi/cycle.cpp
parent26cb39beeefa03c7d0343b60b058334752527a08 (diff)
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AGI: copying between var + ego screen obj fixed
We copied the wrong way see cycle.cpp This fixes the fan game 13th disciple. bug #3563 Also cleanup playercontrol variable is now a boolean
Diffstat (limited to 'engines/agi/cycle.cpp')
-rw-r--r--engines/agi/cycle.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index 060dcd356c..6b70019082 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -104,7 +104,7 @@ void AgiEngine::newRoom(int16 newRoomNr) {
// this was only done in AGI3
if (screenObjEgo->motionType == kMotionEgo) {
screenObjEgo->motionType = kMotionNormal;
- _game.vars[VM_VAR_EGO_DIRECTION] = 0;
+ setVar(VM_VAR_EGO_DIRECTION, 0);
}
}
@@ -130,10 +130,10 @@ void AgiEngine::interpretCycle() {
ScreenObjEntry *screenObjEgo = &_game.screenObjTable[SCREENOBJECTS_EGO_ENTRY];
int oldSound, oldScore;
- if (_game.playerControl)
- _game.vars[VM_VAR_EGO_DIRECTION] = screenObjEgo->direction;
+ if (!_game.playerControl)
+ setVar(VM_VAR_EGO_DIRECTION, screenObjEgo->direction);
else
- screenObjEgo->direction = _game.vars[VM_VAR_EGO_DIRECTION];
+ screenObjEgo->direction = getVar(VM_VAR_EGO_DIRECTION);
checkAllMotions();
@@ -154,7 +154,7 @@ void AgiEngine::interpretCycle() {
nonBlockingText_CycleDone();
resetControllers();
- screenObjEgo->direction = _game.vars[VM_VAR_EGO_DIRECTION];
+ screenObjEgo->direction = getVar(VM_VAR_EGO_DIRECTION);
if (_game.vars[VM_VAR_SCORE] != oldScore || getflag(VM_FLAG_SOUND_ON) != oldSound)
_game._vm->_text->statusDraw();