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author | Martin Kiewitz | 2016-01-31 17:56:53 +0100 |
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committer | Martin Kiewitz | 2016-01-31 17:56:53 +0100 |
commit | 4bc01ab7d585f6be9d25a96ce9544b95f459d7e6 (patch) | |
tree | 61ec416cb1bb767838a3516825a209018ec12619 /engines/agi/cycle.cpp | |
parent | 82b958f274affa9d67de0ac2f8cfaa1756405dfb (diff) | |
download | scummvm-rg350-4bc01ab7d585f6be9d25a96ce9544b95f459d7e6.tar.gz scummvm-rg350-4bc01ab7d585f6be9d25a96ce9544b95f459d7e6.tar.bz2 scummvm-rg350-4bc01ab7d585f6be9d25a96ce9544b95f459d7e6.zip |
AGI: getflag/setflag/etc. cleanup
renamed getflag() to getFlag()
renamed setflag() to setFlag()
renamed flipflag() to flipFlag()
preagi: renamed setFlag for this engine to setWinnieFlag
Diffstat (limited to 'engines/agi/cycle.cpp')
-rw-r--r-- | engines/agi/cycle.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index a2b9d00a68..e58d018b1b 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -109,7 +109,7 @@ void AgiEngine::newRoom(int16 newRoomNr) { } setVar(VM_VAR_BORDER_TOUCH_EGO, 0); - setflag(VM_FLAG_NEW_ROOM_EXEC, true); + setFlag(VM_FLAG_NEW_ROOM_EXEC, true); _game.exitAllLogics = true; @@ -138,7 +138,7 @@ void AgiEngine::interpretCycle() { checkAllMotions(); oldScore = getVar(VM_VAR_SCORE); - oldSound = getflag(VM_FLAG_SOUND_ON); + oldSound = getFlag(VM_FLAG_SOUND_ON); _game.exitAllLogics = false; while (runLogic(0) == 0 && !(shouldQuit() || _restartGame)) { @@ -146,7 +146,7 @@ void AgiEngine::interpretCycle() { setVar(VM_VAR_BORDER_TOUCH_OBJECT, 0); setVar(VM_VAR_BORDER_CODE, 0); oldScore = getVar(VM_VAR_SCORE); - setflag(VM_FLAG_ENTERED_CLI, false); + setFlag(VM_FLAG_ENTERED_CLI, false); _game.exitAllLogics = false; nonBlockingText_CycleDone(); resetControllers(); @@ -156,14 +156,14 @@ void AgiEngine::interpretCycle() { screenObjEgo->direction = getVar(VM_VAR_EGO_DIRECTION); - if (getVar(VM_VAR_SCORE) != oldScore || getflag(VM_FLAG_SOUND_ON) != oldSound) + if (getVar(VM_VAR_SCORE) != oldScore || getFlag(VM_FLAG_SOUND_ON) != oldSound) _game._vm->_text->statusDraw(); setVar(VM_VAR_BORDER_TOUCH_OBJECT, 0); setVar(VM_VAR_BORDER_CODE, 0); - setflag(VM_FLAG_NEW_ROOM_EXEC, false); - setflag(VM_FLAG_RESTART_GAME, false); - setflag(VM_FLAG_RESTORE_JUST_RAN, false); + setFlag(VM_FLAG_NEW_ROOM_EXEC, false); + setFlag(VM_FLAG_RESTART_GAME, false); + setFlag(VM_FLAG_RESTORE_JUST_RAN, false); if (_game.gfxMode) { updateScreenObjTable(); @@ -361,9 +361,9 @@ int AgiEngine::playGame() { _game.horizon = 36; _game.playerControl = false; - setflag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917 - setflag(VM_FLAG_NEW_ROOM_EXEC, true); // needed for MUMG and SQ2! - setflag(VM_FLAG_SOUND_ON, true); // enable sound + setFlag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917 + setFlag(VM_FLAG_NEW_ROOM_EXEC, true); // needed for MUMG and SQ2! + setFlag(VM_FLAG_SOUND_ON, true); // enable sound setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed _game.gfxMode = true; @@ -379,13 +379,13 @@ int AgiEngine::playGame() { debug(0, "Running AGI script.\n"); - setflag(VM_FLAG_ENTERED_CLI, false); - setflag(VM_FLAG_SAID_ACCEPTED_INPUT, false); + setFlag(VM_FLAG_ENTERED_CLI, false); + setFlag(VM_FLAG_SAID_ACCEPTED_INPUT, false); setVar(VM_VAR_WORD_NOT_FOUND, 0); setVar(VM_VAR_KEY, 0); debugC(2, kDebugLevelMain, "Entering main loop"); - bool firstLoop = !getflag(VM_FLAG_RESTART_GAME); // Do not restore on game restart + bool firstLoop = !getFlag(VM_FLAG_RESTART_GAME); // Do not restore on game restart if (firstLoop) { if (ConfMan.hasKey("save_slot")) { @@ -419,8 +419,8 @@ int AgiEngine::playGame() { checkQuickLoad(); } - setflag(VM_FLAG_ENTERED_CLI, false); - setflag(VM_FLAG_SAID_ACCEPTED_INPUT, false); + setFlag(VM_FLAG_ENTERED_CLI, false); + setFlag(VM_FLAG_SAID_ACCEPTED_INPUT, false); setVar(VM_VAR_WORD_NOT_FOUND, 0); setVar(VM_VAR_KEY, 0); } @@ -465,7 +465,7 @@ int AgiEngine::runGame() { break; if (_restartGame) { - setflag(VM_FLAG_RESTART_GAME, true); + setFlag(VM_FLAG_RESTART_GAME, true); setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed _restartGame = false; } |