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authorMartin Kiewitz2016-01-31 17:56:53 +0100
committerMartin Kiewitz2016-01-31 17:56:53 +0100
commit4bc01ab7d585f6be9d25a96ce9544b95f459d7e6 (patch)
tree61ec416cb1bb767838a3516825a209018ec12619 /engines/agi/cycle.cpp
parent82b958f274affa9d67de0ac2f8cfaa1756405dfb (diff)
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AGI: getflag/setflag/etc. cleanup
renamed getflag() to getFlag() renamed setflag() to setFlag() renamed flipflag() to flipFlag() preagi: renamed setFlag for this engine to setWinnieFlag
Diffstat (limited to 'engines/agi/cycle.cpp')
-rw-r--r--engines/agi/cycle.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index a2b9d00a68..e58d018b1b 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -109,7 +109,7 @@ void AgiEngine::newRoom(int16 newRoomNr) {
}
setVar(VM_VAR_BORDER_TOUCH_EGO, 0);
- setflag(VM_FLAG_NEW_ROOM_EXEC, true);
+ setFlag(VM_FLAG_NEW_ROOM_EXEC, true);
_game.exitAllLogics = true;
@@ -138,7 +138,7 @@ void AgiEngine::interpretCycle() {
checkAllMotions();
oldScore = getVar(VM_VAR_SCORE);
- oldSound = getflag(VM_FLAG_SOUND_ON);
+ oldSound = getFlag(VM_FLAG_SOUND_ON);
_game.exitAllLogics = false;
while (runLogic(0) == 0 && !(shouldQuit() || _restartGame)) {
@@ -146,7 +146,7 @@ void AgiEngine::interpretCycle() {
setVar(VM_VAR_BORDER_TOUCH_OBJECT, 0);
setVar(VM_VAR_BORDER_CODE, 0);
oldScore = getVar(VM_VAR_SCORE);
- setflag(VM_FLAG_ENTERED_CLI, false);
+ setFlag(VM_FLAG_ENTERED_CLI, false);
_game.exitAllLogics = false;
nonBlockingText_CycleDone();
resetControllers();
@@ -156,14 +156,14 @@ void AgiEngine::interpretCycle() {
screenObjEgo->direction = getVar(VM_VAR_EGO_DIRECTION);
- if (getVar(VM_VAR_SCORE) != oldScore || getflag(VM_FLAG_SOUND_ON) != oldSound)
+ if (getVar(VM_VAR_SCORE) != oldScore || getFlag(VM_FLAG_SOUND_ON) != oldSound)
_game._vm->_text->statusDraw();
setVar(VM_VAR_BORDER_TOUCH_OBJECT, 0);
setVar(VM_VAR_BORDER_CODE, 0);
- setflag(VM_FLAG_NEW_ROOM_EXEC, false);
- setflag(VM_FLAG_RESTART_GAME, false);
- setflag(VM_FLAG_RESTORE_JUST_RAN, false);
+ setFlag(VM_FLAG_NEW_ROOM_EXEC, false);
+ setFlag(VM_FLAG_RESTART_GAME, false);
+ setFlag(VM_FLAG_RESTORE_JUST_RAN, false);
if (_game.gfxMode) {
updateScreenObjTable();
@@ -361,9 +361,9 @@ int AgiEngine::playGame() {
_game.horizon = 36;
_game.playerControl = false;
- setflag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917
- setflag(VM_FLAG_NEW_ROOM_EXEC, true); // needed for MUMG and SQ2!
- setflag(VM_FLAG_SOUND_ON, true); // enable sound
+ setFlag(VM_FLAG_LOGIC_ZERO_FIRST_TIME, true); // not in 2.917
+ setFlag(VM_FLAG_NEW_ROOM_EXEC, true); // needed for MUMG and SQ2!
+ setFlag(VM_FLAG_SOUND_ON, true); // enable sound
setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
_game.gfxMode = true;
@@ -379,13 +379,13 @@ int AgiEngine::playGame() {
debug(0, "Running AGI script.\n");
- setflag(VM_FLAG_ENTERED_CLI, false);
- setflag(VM_FLAG_SAID_ACCEPTED_INPUT, false);
+ setFlag(VM_FLAG_ENTERED_CLI, false);
+ setFlag(VM_FLAG_SAID_ACCEPTED_INPUT, false);
setVar(VM_VAR_WORD_NOT_FOUND, 0);
setVar(VM_VAR_KEY, 0);
debugC(2, kDebugLevelMain, "Entering main loop");
- bool firstLoop = !getflag(VM_FLAG_RESTART_GAME); // Do not restore on game restart
+ bool firstLoop = !getFlag(VM_FLAG_RESTART_GAME); // Do not restore on game restart
if (firstLoop) {
if (ConfMan.hasKey("save_slot")) {
@@ -419,8 +419,8 @@ int AgiEngine::playGame() {
checkQuickLoad();
}
- setflag(VM_FLAG_ENTERED_CLI, false);
- setflag(VM_FLAG_SAID_ACCEPTED_INPUT, false);
+ setFlag(VM_FLAG_ENTERED_CLI, false);
+ setFlag(VM_FLAG_SAID_ACCEPTED_INPUT, false);
setVar(VM_VAR_WORD_NOT_FOUND, 0);
setVar(VM_VAR_KEY, 0);
}
@@ -465,7 +465,7 @@ int AgiEngine::runGame() {
break;
if (_restartGame) {
- setflag(VM_FLAG_RESTART_GAME, true);
+ setFlag(VM_FLAG_RESTART_GAME, true);
setVar(VM_VAR_TIME_DELAY, 2); // "normal" speed
_restartGame = false;
}