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authorChristopher Page2008-06-24 21:15:30 +0000
committerChristopher Page2008-06-24 21:15:30 +0000
commitf878820bbee1e7e4659ca601872674082334fa63 (patch)
treed1b05985a2b1758e8648fe86a64a5ef2562f1765 /engines/agi/cycle.cpp
parent65abece4c67c4fb574caac717fff24bfb5f31d69 (diff)
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Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So far agi, agos, and cine are now using the new _quit flag.
svn-id: r32770
Diffstat (limited to 'engines/agi/cycle.cpp')
-rw-r--r--engines/agi/cycle.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp
index e0babdf926..dc0e50cff2 100644
--- a/engines/agi/cycle.cpp
+++ b/engines/agi/cycle.cpp
@@ -116,7 +116,7 @@ void AgiEngine::interpretCycle() {
oldSound = getflag(fSoundOn);
_game.exitAllLogics = false;
- while (runLogic(0) == 0 && !_game.quitProgNow) {
+ while (runLogic(0) == 0 && !_quit) {
_game.vars[vWordNotFound] = 0;
_game.vars[vBorderTouchObj] = 0;
_game.vars[vBorderCode] = 0;
@@ -314,7 +314,6 @@ int AgiEngine::playGame() {
setvar(vTimeDelay, 2); /* "normal" speed */
_game.gfxMode = true;
- _game.quitProgNow = false;
_game.clockEnabled = true;
_game.lineUserInput = 22;
@@ -354,10 +353,10 @@ int AgiEngine::playGame() {
_game.vars[vKey] = 0;
}
- if (_game.quitProgNow == 0xff)
+ if (_quit == 0xff)
ec = errRestartGame;
- } while (_game.quitProgNow == 0);
+ } while (_quit == 0);
_sound->stopSound();