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authorNicola Mettifogo2007-09-19 08:40:12 +0000
committerNicola Mettifogo2007-09-19 08:40:12 +0000
commit258901bab96f0050385a9912c8ea0fe2a41b2d6f (patch)
treea3ae8675b679c9f3b58ac8d97c79369502ea23c1 /engines/agi/detection.cpp
parenta89694c0d61a75a960f5bec6c498659c988401cc (diff)
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r--engines/agi/detection.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index afd61ae765..3854099702 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -23,7 +23,7 @@
*
*/
-#include "common/stdafx.h"
+
#include "base/plugins.h"
@@ -1894,7 +1894,7 @@ static const AGIGameDescription gameDescriptions[] = {
/**
* The fallback game descriptor used by the AGI engine's fallbackDetector.
- * Contents of this struct are to be overwritten by the fallbackDetector.
+ * Contents of this struct are to be overwritten by the fallbackDetector.
*/
static AGIGameDescription g_fallbackDesc = {
{
@@ -1919,7 +1919,7 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
int wagFileCount = 0;
WagFileParser wagFileParser;
Common::String wagFilePath;
- Common::String gameid("agi-fanmade"), description, extra; // Set the defaults for gameid, description and extra
+ Common::String gameid("agi-fanmade"), description, extra; // Set the defaults for gameid, description and extra
FSList fslistCurrentDir; // Only used if fslist == NULL
// Use the current directory for searching if fslist == NULL
@@ -1950,7 +1950,7 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
Common::String filename = file->getName();
filename.toLowercase();
allFiles[filename] = true; // Save the filename in a hash table
-
+
if (filename.hasSuffix(".wag")) {
// Save latest found *.wag file's path (Can be used to open the file, the name can't)
wagFilePath = file->getPath();
@@ -1972,7 +1972,7 @@ Common::EncapsulatedADGameDesc fallbackDetector(const FSList *fslist) {
g_fallbackDesc.features |= GF_AGIPAL; // Add AGIPAL feature flag
} else { // Not AGIPAL so just plain v2
description = "Unknown v2 Game";
- }
+ }
} else { // Try v3
char name[8];