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authorMax Horn2009-01-29 22:13:01 +0000
committerMax Horn2009-01-29 22:13:01 +0000
commit28cf213605ff916ddac62d6c07e02beb915a9a8f (patch)
treefcb26632dfda8061f1bbe3497d5a1b167fc75bb4 /engines/agi/detection.cpp
parent7eaafd933f1abed7146a8099df3aac0ffc3aea9a (diff)
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Moved AdvancedDetector from common/ to engines/
svn-id: r36132
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r--engines/agi/detection.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 9cb55e029d..4b59b39c32 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -25,7 +25,7 @@
#include "base/plugins.h"
-#include "common/advancedDetector.h"
+#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "graphics/thumbnail.h"
@@ -38,7 +38,7 @@
namespace Agi {
struct AGIGameDescription {
- Common::ADGameDescription desc;
+ ADGameDescription desc;
int gameID;
int gameType;
@@ -114,7 +114,7 @@ namespace Agi {
AD_ENTRY1s(fname,md5,size), \
lang, \
platform, \
- Common::ADGF_NO_FLAGS \
+ ADGF_NO_FLAGS \
}, \
gid, \
interp, \
@@ -237,7 +237,7 @@ static const AGIGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformMacintosh,
- Common::ADGF_NO_FLAGS
+ ADGF_NO_FLAGS
},
GID_GOLDRUSH,
GType_V3,
@@ -484,7 +484,7 @@ static const AGIGameDescription gameDescriptions[] = {
},
Common::EN_ANY,
Common::kPlatformAmiga,
- Common::ADGF_NO_FLAGS
+ ADGF_NO_FLAGS
},
GID_SQ2,
GType_V2,
@@ -612,7 +612,7 @@ static const AGIGameDescription gameDescriptions[] = {
AD_ENTRY1("logdir", "421da3a18004122a966d64ab6bd86d2e"),
Common::RU_RUS,
Common::kPlatformPC,
- Common::ADGF_NO_FLAGS
+ ADGF_NO_FLAGS
},
GID_FANMADE,
GType_V2,
@@ -628,7 +628,7 @@ static const AGIGameDescription gameDescriptions[] = {
AD_ENTRY1("logdir", "aaea5b4a348acb669d13b0e6f22d4dc9"),
Common::EN_ANY,
Common::kPlatformPC,
- Common::ADGF_NO_FLAGS
+ ADGF_NO_FLAGS
},
GID_GETOUTTASQ,
GType_V2,
@@ -787,7 +787,7 @@ static AGIGameDescription g_fallbackDesc = {
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformPC,
- Common::ADGF_NO_FLAGS
+ ADGF_NO_FLAGS
},
GID_FANMADE,
GType_V2,
@@ -795,7 +795,7 @@ static AGIGameDescription g_fallbackDesc = {
0x2917,
};
-static const Common::ADParams detectionParams = {
+static const ADParams detectionParams = {
// Pointer to ADGameDescription or its superset structure
(const byte *)Agi::gameDescriptions,
// Size of that superset structure
@@ -818,12 +818,12 @@ static const Common::ADParams detectionParams = {
using namespace Agi;
-class AgiMetaEngine : public Common::AdvancedMetaEngine {
+class AgiMetaEngine : public AdvancedMetaEngine {
mutable Common::String _gameid;
mutable Common::String _extra;
public:
- AgiMetaEngine() : Common::AdvancedMetaEngine(detectionParams) {}
+ AgiMetaEngine() : AdvancedMetaEngine(detectionParams) {}
virtual const char *getName() const {
return "AGI preAGI + v2 + v3 Engine";
@@ -833,13 +833,13 @@ public:
}
virtual bool hasFeature(MetaEngineFeature f) const;
- virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
- const Common::ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
+ const ADGameDescription *fallbackDetect(const Common::FSList &fslist) const;
};
bool AgiMetaEngine::hasFeature(MetaEngineFeature f) const {
@@ -860,7 +860,7 @@ bool AgiBase::hasFeature(EngineFeature f) const {
}
-bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const {
+bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Agi::AGIGameDescription *gd = (const Agi::AGIGameDescription *)desc;
bool res = true;
@@ -977,7 +977,7 @@ SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int sl
return SaveStateDescriptor();
}
-const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
+const ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSList &fslist) const {
typedef Common::HashMap<Common::String, int32> IntMap;
IntMap allFiles;
bool matchedUsingFilenames = false;
@@ -994,7 +994,7 @@ const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSL
// Set the default values for the fallback descriptor's ADGameDescription part.
g_fallbackDesc.desc.language = Common::UNK_LANG;
g_fallbackDesc.desc.platform = Common::kPlatformPC;
- g_fallbackDesc.desc.flags = Common::ADGF_NO_FLAGS;
+ g_fallbackDesc.desc.flags = ADGF_NO_FLAGS;
// Set default values for the fallback descriptor's AGIGameDescription part.
g_fallbackDesc.gameID = GID_FANMADE;
@@ -1135,7 +1135,7 @@ const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSL
printf("If this is an original and unmodified version or new made Fanmade game,\n");
printf("please report any, information previously printed by ScummVM to the team.\n");
- return (const Common::ADGameDescription *)&g_fallbackDesc;
+ return (const ADGameDescription *)&g_fallbackDesc;
}
return 0;