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author | Johannes Schickel | 2016-03-08 18:53:55 +0100 |
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committer | Johannes Schickel | 2016-03-08 19:01:38 +0100 |
commit | 3aecd8ef2a79dbbd43dd0e39e42b11409720361f (patch) | |
tree | e81e58d83f0e6181ac6fd39a004b7de6f52fbb9f /engines/agi/detection.cpp | |
parent | 0b6befdcc5f5f8d6d5deb2831104fb7abc0f7466 (diff) | |
download | scummvm-rg350-3aecd8ef2a79dbbd43dd0e39e42b11409720361f.tar.gz scummvm-rg350-3aecd8ef2a79dbbd43dd0e39e42b11409720361f.tar.bz2 scummvm-rg350-3aecd8ef2a79dbbd43dd0e39e42b11409720361f.zip |
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid -> gameId
guioptions -> guiOptions
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r-- | engines/agi/detection.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 8e971aec67..9f66d78d80 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -567,13 +567,13 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX // Override the gameid & extra values in g_fallbackDesc.desc. This only works // until the fallback detector is called again, and while the MetaEngine instance // is alive (as else the string storage is modified/deleted). - g_fallbackDesc.desc.gameid = _gameid.c_str(); + g_fallbackDesc.desc.gameId = _gameid.c_str(); g_fallbackDesc.desc.extra = _extra.c_str(); Common::String fallbackWarning; fallbackWarning = "Your game version has been detected using fallback matching as a\n"; - fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra); + fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameId, g_fallbackDesc.desc.extra); fallbackWarning += "If this is an original and unmodified version or new made Fanmade game,\n"; fallbackWarning += "please report any, information previously printed by ScummVM to the team.\n"; |