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authorJohannes Schickel2016-03-08 18:53:55 +0100
committerJohannes Schickel2016-03-08 19:01:38 +0100
commit3aecd8ef2a79dbbd43dd0e39e42b11409720361f (patch)
treee81e58d83f0e6181ac6fd39a004b7de6f52fbb9f /engines/agi/detection.cpp
parent0b6befdcc5f5f8d6d5deb2831104fb7abc0f7466 (diff)
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ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid -> gameId guioptions -> guiOptions
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r--engines/agi/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 8e971aec67..9f66d78d80 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -567,13 +567,13 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const FileMap &allFilesXX
// Override the gameid & extra values in g_fallbackDesc.desc. This only works
// until the fallback detector is called again, and while the MetaEngine instance
// is alive (as else the string storage is modified/deleted).
- g_fallbackDesc.desc.gameid = _gameid.c_str();
+ g_fallbackDesc.desc.gameId = _gameid.c_str();
g_fallbackDesc.desc.extra = _extra.c_str();
Common::String fallbackWarning;
fallbackWarning = "Your game version has been detected using fallback matching as a\n";
- fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameid, g_fallbackDesc.desc.extra);
+ fallbackWarning += Common::String::format("variant of %s (%s).\n", g_fallbackDesc.desc.gameId, g_fallbackDesc.desc.extra);
fallbackWarning += "If this is an original and unmodified version or new made Fanmade game,\n";
fallbackWarning += "please report any, information previously printed by ScummVM to the team.\n";