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author | Eugene Sandulenko | 2009-07-22 15:55:33 +0000 |
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committer | Eugene Sandulenko | 2009-07-22 15:55:33 +0000 |
commit | 483a4c0eebd0eb65fa64c87b935c53fdfe3693fd (patch) | |
tree | 84d6a0c07ab410efcc76e1239dd2f9c75cba61f4 /engines/agi/detection.cpp | |
parent | 9bd355acf81ac30c06418ad6026bf39b73e87722 (diff) | |
download | scummvm-rg350-483a4c0eebd0eb65fa64c87b935c53fdfe3693fd.tar.gz scummvm-rg350-483a4c0eebd0eb65fa64c87b935c53fdfe3693fd.tar.bz2 scummvm-rg350-483a4c0eebd0eb65fa64c87b935c53fdfe3693fd.zip |
Move functions from agi.cpp to more appropriate files.
svn-id: r42662
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r-- | engines/agi/detection.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 910f6e0e55..6bd46ea812 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -1312,4 +1312,19 @@ bool AgiBase::canSaveGameStateCurrently() { return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed && _game.inputEnabled); } +int AgiEngine::agiDetectGame() { + int ec = errOK; + + assert(_gameDescription != NULL); + + if (getVersion() <= 0x2999) { + _loader = new AgiLoader_v2(this); + } else { + _loader = new AgiLoader_v3(this); + } + ec = _loader->detectGame(); + + return ec; +} + } // End of namespace Agi |