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authorEugene Sandulenko2009-05-21 21:51:50 +0000
committerEugene Sandulenko2009-05-21 21:51:50 +0000
commit7ed8d7f573da40d19299f14d304491184fe221a8 (patch)
tree34901975e9ba626c20bb2712abcd4a090a9e15ed /engines/agi/detection.cpp
parentb4312540701c172fc80b50c0be03fd92ab530aeb (diff)
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Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".
Save/load via GMM is not allowed in certain situations now. svn-id: r40773
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r--engines/agi/detection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index afd5c13ec1..b99c24043a 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -1174,11 +1174,11 @@ Common::Error AgiBase::saveGameState(int slot, const char *desc) {
}
bool AgiBase::canLoadGameStateCurrently() {
- return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork));
+ return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !getflag(fNoSaveLoadAllowed));
}
bool AgiBase::canSaveGameStateCurrently() {
- return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork));
+ return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !getflag(fNoSaveLoadAllowed));
}
} // End of namespace Agi