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authorKari Salminen2009-08-03 17:18:18 +0000
committerKari Salminen2009-08-03 17:18:18 +0000
commit9931fb6a443571f104109f0c8a4116d892648a09 (patch)
treebc7e4aff24f83bddf5508e0750476059d1bd07f2 /engines/agi/detection.cpp
parent1cf0eb172732232664f88a16ae6c78061e675f5d (diff)
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Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):
- Made all savegame loading in AGI do the same pre-load and post-load stuff. - Moved load/saveGameState from AgiBase to AgiEngine - Added rudimentary error handling to load/saveGameState - Incidentally also fixes the hanging note from bug #2798797. svn-id: r43025
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r--engines/agi/detection.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 6bd46ea812..553e42f88e 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -1290,20 +1290,6 @@ const ADGameDescription *AgiMetaEngine::fallbackDetect(const Common::FSList &fsl
namespace Agi {
-Common::Error AgiBase::loadGameState(int slot) {
- static char saveLoadSlot[12];
- sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
- loadGame(saveLoadSlot);
- return Common::kNoError; // TODO: return success/failure
-}
-
-Common::Error AgiBase::saveGameState(int slot, const char *desc) {
- static char saveLoadSlot[12];
- sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), slot);
- saveGame(saveLoadSlot, desc);
- return Common::kNoError; // TODO: return success/failure
-}
-
bool AgiBase::canLoadGameStateCurrently() {
return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed);
}