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author | Matthew Hoops | 2011-07-20 09:27:39 -0400 |
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committer | Matthew Hoops | 2011-07-20 09:27:39 -0400 |
commit | ad293b249e74dd1cfbdbd721d02145efbdaf9eca (patch) | |
tree | e568d96f6d7f64c5e58b4c7cd1c4fda7e649bfc7 /engines/agi/detection.cpp | |
parent | d7411acc2b1c7702280dbff1c3e1bafee528184b (diff) | |
parent | e25e85fbb047fef895ede97c3c2c73451631052c (diff) | |
download | scummvm-rg350-ad293b249e74dd1cfbdbd721d02145efbdaf9eca.tar.gz scummvm-rg350-ad293b249e74dd1cfbdbd721d02145efbdaf9eca.tar.bz2 scummvm-rg350-ad293b249e74dd1cfbdbd721d02145efbdaf9eca.zip |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r-- | engines/agi/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 21ff5deb2c..a0736d0cc3 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -473,7 +473,7 @@ bool AgiBase::canLoadGameStateCurrently() { bool AgiBase::canSaveGameStateCurrently() { if (getGameID() == GID_BC) // Technically in Black Cauldron we may save anytime return true; - + return (!(getGameType() == GType_PreAGI) && getflag(fMenusWork) && !_noSaveLoadAllowed && _game.inputEnabled); } |