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author | Martin Kiewitz | 2016-02-13 13:40:47 +0100 |
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committer | Martin Kiewitz | 2016-02-13 13:40:47 +0100 |
commit | e49658cf819815286b4e386889ed55a8143dade6 (patch) | |
tree | 6e569c84aa962359557f3887d5119e7f1650b482 /engines/agi/detection.cpp | |
parent | 02d00cb17f896362843adda508eba24c76750783 (diff) | |
download | scummvm-rg350-e49658cf819815286b4e386889ed55a8143dade6.tar.gz scummvm-rg350-e49658cf819815286b4e386889ed55a8143dade6.tar.bz2 scummvm-rg350-e49658cf819815286b4e386889ed55a8143dade6.zip |
AGI: Adding seconds of current time to saved games
Useful to properly detect the most recent saved game
(that's done by the original save/restore dialogs)
Diffstat (limited to 'engines/agi/detection.cpp')
-rw-r--r-- | engines/agi/detection.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp index 6fca86db63..7d5243e023 100644 --- a/engines/agi/detection.cpp +++ b/engines/agi/detection.cpp @@ -359,6 +359,9 @@ SaveStateDescriptor AgiMetaEngine::querySaveMetaInfos(const char *target, int sl uint32 saveDate = in->readUint32BE(); uint16 saveTime = in->readUint16BE(); + if (saveVersion >= 9) { + in->readByte(); // skip over seconds of saveTime (not needed here) + } if (saveVersion >= 6) { uint32 playTime = in->readUint32BE(); descriptor.setPlayTime(playTime * 1000); |