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authorMartin Kiewitz2016-02-28 14:05:20 +0100
committerMartin Kiewitz2016-02-28 14:06:22 +0100
commit0caef5d8d029cc497c3ea9996628542b9a6b4cf3 (patch)
tree9380eb3c38166ba76f9d7c9f95887122f1f3cede /engines/agi/font.cpp
parent7ab0de238efd6186c5137d399f8d2915909e91c5 (diff)
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AGI: Set monitor VM var to EGA for Hercules rendering
Original AGI Hercules rendering was restricted by the Hercules resolution, which is why they had to remove the AGI prompt and replace it with a prompt window like the one used in SCI. We are not and even when we support that prompt window, we will still support the original AGI prompt even for Hercules rendering. Maybe some games had special graphic code, when Hercules rendering is active. This needs to get checked. We are now telling the scripts that we are running on EGA, so that they don't put text at different coordinates. Hercules rendering also used a different grid for putting text for example Space Quest 2 right at the start. This change avoids problems with such placement. We don't really want to restrict ourselves by implementing that different text grid resolution. Also added comments on game feature flags.
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