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authorMartin Kiewitz2016-01-29 17:14:49 +0100
committerMartin Kiewitz2016-01-29 17:14:49 +0100
commit72161adf1c7eec7f1ca889fb5ed9017029e6e6da (patch)
tree2cfa0023322fbc553d53535289f80e4557f5a5c3 /engines/agi/font.cpp
parent614884ed39d011c91291c1a3307e82f853dcfe78 (diff)
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AGI: overwrite save restore dialog font character
Overwrite it, to make sure that original save/restore dialogs look properly.
Diffstat (limited to 'engines/agi/font.cpp')
-rw-r--r--engines/agi/font.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/engines/agi/font.cpp b/engines/agi/font.cpp
index b3547c27b1..b9a7795c0b 100644
--- a/engines/agi/font.cpp
+++ b/engines/agi/font.cpp
@@ -1062,6 +1062,12 @@ const byte *GfxFont::getFontData() {
return _fontData;
}
+void GfxFont::overwriteSaveRestoreDialogCharacter() {
+ // overwrite character 0x1A with the standard Sierra arrow to the right character
+ // required for the original save/restore dialogs
+ memcpy(_fontDataAllocated + (0x1A * 8), fontData_ArrowRightCharacter, sizeof(fontData_ArrowRightCharacter));
+}
+
// This code loads a ScummVM-specific user-supplied binary font file
// It's assumed that it's a plain binary file, that contains 256 characters. 8 bytes per character.
// 8x8 pixels per character. File size 2048 bytes.
@@ -1096,6 +1102,8 @@ void GfxFont::loadFontScummVMFile(Common::String fontFilename) {
// read font data, is already in the format that we need (plain bitmap 8x8)
fontFile.read(_fontDataAllocated, 256 * 8);
fontFile.close();
+
+ overwriteSaveRestoreDialogCharacter();
}
// We load the Mickey Mouse font from MICKEY.EXE
@@ -1198,6 +1206,8 @@ void GfxFont::loadFontAmigaPseudoTopaz() {
fontData += 8;
}
}
+
+ overwriteSaveRestoreDialogCharacter();
}
void GfxFont::loadFontAppleIIgs() {
@@ -1385,9 +1395,7 @@ void GfxFont::loadFontAppleIIgs() {
free(locationTablePtr);
free(strikeDataPtr);
- // overwrite character 0x1A with the standard Sierra arrow to the right character
- // required for the original save/restore dialogs
- memcpy(_fontDataAllocated + (0x1A * 8), fontData_ArrowRightCharacter, sizeof(fontData_ArrowRightCharacter));
+ overwriteSaveRestoreDialogCharacter();
}
} // End of namespace Agi