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authorMax Horn2007-11-23 10:51:16 +0000
committerMax Horn2007-11-23 10:51:16 +0000
commit402a3dbbe34e326ffffcef607be206a1a8818a7b (patch)
tree6222a20814cc567ce96d2ebaaa90a711a6c85830 /engines/agi/graphics.cpp
parent2f6343c9cd6214691a7bb1b2d182c5b7115941be (diff)
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cleanup
svn-id: r29617
Diffstat (limited to 'engines/agi/graphics.cpp')
-rw-r--r--engines/agi/graphics.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index ce988ac2ba..63565bac20 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -48,7 +48,7 @@ namespace Agi {
* This array contains the 6-bit RGB values of the EGA palette exported
* to the console drivers.
*/
-uint8 egaPalette[16 * 3] = {
+static const uint8 egaPalette[16 * 3] = {
0x00, 0x00, 0x00,
0x00, 0x00, 0x2a,
0x00, 0x2a, 0x00,
@@ -73,7 +73,7 @@ uint8 egaPalette[16 * 3] = {
* from Donald Duck's Playground (1986) to Manhunter II (1989).
* 16 RGB colors. 3 bits per color component.
*/
-uint8 atariStAgiPalette[16 * 3] = {
+static const uint8 atariStAgiPalette[16 * 3] = {
0x0, 0x0, 0x0,
0x0, 0x0, 0x7,
0x0, 0x4, 0x0,
@@ -110,7 +110,7 @@ uint8 atariStAgiPalette[16 * 3] = {
* 3.001 (Black Cauldron v1.0O 1989-02-24 (CE))
* 3.003 (Gold Rush! v1.0M 1989-02-28 (CE))
*/
-uint8 appleIIgsAgiPaletteV2[16 * 3] = {
+static const uint8 appleIIgsAgiPaletteV2[16 * 3] = {
0x0, 0x0, 0x0,
0x0, 0x0, 0xF,
0x0, 0x8, 0x0,
@@ -144,7 +144,7 @@ uint8 appleIIgsAgiPaletteV2[16 * 3] = {
* Also used by at least the following Apple IIGS AGI versions:
* 1.002 (Space Quest I, intro says v2.2 1987)
*/
-uint8 amigaAgiPaletteV1[16 * 3] = {
+static const uint8 amigaAgiPaletteV1[16 * 3] = {
0x0, 0x0, 0x0,
0x0, 0x0, 0xF,
0x0, 0x8, 0x0,
@@ -170,7 +170,7 @@ uint8 amigaAgiPaletteV1[16 * 3] = {
* Used by at least the following Amiga AGI versions:
* 2.202 (Space Quest II v2.0F. Intro says 1988. ScummVM 0.10.0 detects as 1986-12-09)
*/
-uint8 amigaAgiPaletteV2[16 * 3] = {
+static const uint8 amigaAgiPaletteV2[16 * 3] = {
0x0, 0x0, 0x0,
0x0, 0x0, 0xF,
0x0, 0x8, 0x0,
@@ -200,7 +200,7 @@ uint8 amigaAgiPaletteV2[16 * 3] = {
* 2.333 (Manhunter II v3.06 1989-08-17)
* 2.333 (King's Quest III v2.15 1989-11-15)
*/
-uint8 amigaAgiPaletteV3[16 * 3] = {
+static const uint8 amigaAgiPaletteV3[16 * 3] = {
0x0, 0x0, 0x0,
0x0, 0x0, 0xB,
0x0, 0xB, 0x0,
@@ -222,7 +222,7 @@ uint8 amigaAgiPaletteV3[16 * 3] = {
/**
* 16 color amiga-ish palette.
*/
-uint8 newPalette[16 * 3] = {
+static const uint8 newPalette[16 * 3] = {
0x00, 0x00, 0x00,
0x00, 0x00, 0x3f,
0x00, 0x2A, 0x00,
@@ -245,7 +245,7 @@ uint8 newPalette[16 * 3] = {
* 256 color palette used with AGI256 and AGI256-2 games.
* Uses full 8 bits per color component.
*/
-uint8 vgaPalette[256 * 3] = {
+static const uint8 vgaPalette[256 * 3] = {
0x00, 0x00, 0x00,
0x00, 0x00, 0xA8,
0x00, 0xA8, 0x00,
@@ -504,7 +504,7 @@ uint8 vgaPalette[256 * 3] = {
0x0C, 0x0C, 0x0C
};
-static uint16 cgaMap[16] = {
+static const uint16 cgaMap[16] = {
0x0000, /* 0 - black */
0x0d00, /* 1 - blue */
0x0b00, /* 2 - green */
@@ -816,7 +816,7 @@ int GfxMgr::keypress() {
* @param fromBits Bits per source color component.
* @param toBits Bits per destination color component.
*/
-void GfxMgr::initPalette(uint8 *p, uint colorCount, uint fromBits, uint toBits) {
+void GfxMgr::initPalette(const uint8 *p, uint colorCount, uint fromBits, uint toBits) {
const uint srcMax = (1 << fromBits) - 1;
const uint destMax = (1 << toBits) - 1;
for (uint col = 0; col < colorCount; col++) {