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author | Colin Snover | 2017-07-03 20:12:39 -0500 |
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committer | Colin Snover | 2017-07-06 19:12:38 -0500 |
commit | 7057f232d75732c320fb470a8632a4c2f055a47f (patch) | |
tree | fe9bb0cb48530eee2c6a35fd911240e46efcce21 /engines/agi/inv.cpp | |
parent | 8cb35442c073b5ed5a0f3fa7d5e627bdd85af229 (diff) | |
download | scummvm-rg350-7057f232d75732c320fb470a8632a4c2f055a47f.tar.gz scummvm-rg350-7057f232d75732c320fb470a8632a4c2f055a47f.tar.bz2 scummvm-rg350-7057f232d75732c320fb470a8632a4c2f055a47f.zip |
SCI32: Improve kPlayVMD rendering
1. Added a new game option for linear interpolation when scaling
overlay-mode video in ScummVM builds with USE_RGB_COLOR;
2. Implemented SCI2.1-variant of the VMD player renderer (fixes
Trac#9857), which bypasses the engine's normal rendering
pipeline;
3. Improved accuracy of the SCI3-variant of the VMD player by
writing HunkPalettes into the VMD's CelObjMem instead of
submitting palettes directly to GfxPalette32.
Diffstat (limited to 'engines/agi/inv.cpp')
0 files changed, 0 insertions, 0 deletions