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author | Martin Kiewitz | 2016-01-29 13:13:40 +0100 |
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committer | Martin Kiewitz | 2016-01-29 13:22:22 +0100 |
commit | 8a595e7771aa89d06876e13d7ab6751e26da8982 (patch) | |
tree | dfc61e112c9f7e5b1d9e295fbb60edf4ae1b65f3 /engines/agi/inv.h | |
parent | 1e73796bd0b17740ca4c35b9a7bd1882f9de6a37 (diff) | |
download | scummvm-rg350-8a595e7771aa89d06876e13d7ab6751e26da8982.tar.gz scummvm-rg350-8a595e7771aa89d06876e13d7ab6751e26da8982.tar.bz2 scummvm-rg350-8a595e7771aa89d06876e13d7ab6751e26da8982.zip |
AGI: graphics rewrite + cleanup
- graphics code fully rewritten
- Apple IIgs font support
- Amiga Topaz support
- Word parser rewritten
- menu code rewritten
- removed forced 2 second delay on all room changes
replaced with heuristic to detect situations, where it's required
- lots of naming cleanup
- new console commands show_map, screenobj, vmvars and vmflags
- all sorts of hacks/workarounds removed
- added SCI wait mouse cursor
- added Apple IIgs mouse cursor
- added Atari ST mouse cursor
- added Amiga/Apple IIgs transition
- added Atari ST transition
- user can select another render mode and
use Apple IIgs palette + transition for PC versions
- inventory screen rewritten
- SetSimple command now properly implemented
- PreAGI Mickey: Sierra logo now shown
- saved games: now saving controller key mapping
also saving automatic save data (SetSimple command)
- fixed invalid memory access when saving games (31 bytes were saved
using Common::String c_ptr()
Special Thanks to:
- fuzzie for helping out with the Apple IIgs font + valgrind
- eriktorbjorn for helping out with valgrind
- LordHoto for figuring out the code, that caused invalid memory
access in the original code, when saving a game
- sev for help out with reversing the Amiga transition
currently missing:
- mouse support for menu
- mouse support for system dialogs
- predictive dialog support
Diffstat (limited to 'engines/agi/inv.h')
-rw-r--r-- | engines/agi/inv.h | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/engines/agi/inv.h b/engines/agi/inv.h new file mode 100644 index 0000000000..0c89275b7c --- /dev/null +++ b/engines/agi/inv.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef AGI_INV_H +#define AGI_INV_H + +namespace Agi { + +struct InventoryEntry { + uint16 objectNr; + int16 row; + int16 column; + const char *name; +}; +typedef Common::Array<InventoryEntry> InventoryArray; + +class InventoryMgr { +private: + GfxMgr *_gfx; + TextMgr *_text; + AgiEngine *_vm; + SystemUI *_systemUI; + + InventoryArray _array; + int16 _activeItemNr; + +public: + InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI); + ~InventoryMgr(); + + void getPlayerInventory(); + void drawAll(); + void drawItem(int16 itemNr); + void show(); + + void charPress(int16 newChar); + void changeActiveItem(int16 direction); +}; + +} // End of namespace Agi + +#endif /* AGI_INV_H */ |