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authorEugene Sandulenko2007-04-21 21:39:27 +0000
committerEugene Sandulenko2007-04-21 21:39:27 +0000
commit08f5b5f31d3503cfe8927b347988edcc921e6453 (patch)
tree28254d5bbfe1d0f3720f0cee2caf9c6c5dc0f3fe /engines/agi/keyboard.cpp
parent3be109b64630978e4caf1a4c1b66197cda0afbed (diff)
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Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'
svn-id: r26561
Diffstat (limited to 'engines/agi/keyboard.cpp')
-rw-r--r--engines/agi/keyboard.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp
index e4a025f2b9..5c5b936b69 100644
--- a/engines/agi/keyboard.cpp
+++ b/engines/agi/keyboard.cpp
@@ -102,8 +102,8 @@ int AgiEngine::handleController(int key) {
VtEntry *v = &_game.viewTable[0];
int i;
- /* The Black Cauldron needs KEY_ESCAPE to use menus */
- if (key == 0 /*|| key == KEY_ESCAPE */ )
+ /* AGI 3.149 games need KEY_ESCAPE to use menus */
+ if (key == 0 || (key == KEY_ESCAPE && (getFeatures() & GF_ESC_MENU)) )
return false;
debugC(3, kDebugLevelInput, "key = %04x", key);