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authorEugene Sandulenko2009-06-06 17:39:13 +0000
committerEugene Sandulenko2009-06-06 17:39:13 +0000
commit93d62da652d8bf514047b79aedb5412a7380397b (patch)
treea542d1e1039037674a67dd156a6e7c3ba38bca6e /engines/agi/loader_v2.cpp
parentc585366ce934403dc7625de62179c24a10520350 (diff)
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Whitespace fixes and C++ comments
svn-id: r41239
Diffstat (limited to 'engines/agi/loader_v2.cpp')
-rw-r--r--engines/agi/loader_v2.cpp44
1 files changed, 21 insertions, 23 deletions
diff --git a/engines/agi/loader_v2.cpp b/engines/agi/loader_v2.cpp
index 2ace4e7e6b..15e27f6939 100644
--- a/engines/agi/loader_v2.cpp
+++ b/engines/agi/loader_v2.cpp
@@ -48,7 +48,7 @@ int AgiLoader_v2::detectGame() {
!Common::File::exists(VIEWDIR))
return errInvalidAGIFile;
- _intVersion = 0x2917; /* setup for 2.917 */
+ _intVersion = 0x2917; // setup for 2.917
return _vm->v2IdGame();
}
@@ -75,13 +75,13 @@ int AgiLoader_v2::loadDir(AgiDir *agid, const char *fname) {
fp.read(mem, flen);
- /* set all directory resources to gone */
+ // set all directory resources to gone
for (i = 0; i < MAX_DIRS; i++) {
agid[i].volume = 0xff;
agid[i].offset = _EMPTY;
}
- /* build directory entries */
+ // build directory entries
for (i = 0; i < flen; i += 3) {
agid[i / 3].volume = *(mem + i) >> 4;
agid[i / 3].offset = READ_BE_UINT24(mem + i) & (uint32) _EMPTY;
@@ -97,7 +97,7 @@ int AgiLoader_v2::loadDir(AgiDir *agid, const char *fname) {
int AgiLoader_v2::init() {
int ec = errOK;
- /* load directory files */
+ // load directory files
ec = loadDir(_vm->_game.dirLogic, LOGDIR);
if (ec == errOK)
ec = loadDir(_vm->_game.dirPic, PICDIR);
@@ -113,10 +113,10 @@ int AgiLoader_v2::deinit() {
int ec = errOK;
#if 0
- /* unload words */
+ // unload words
agiV2UnloadWords();
- /* unload objects */
+ // unload objects
agiV2UnloadObjects();
#endif
@@ -144,7 +144,7 @@ int AgiLoader_v2::unloadResource(int t, int n) {
return errOK;
}
-/*
+/**
* This function does noting but load a raw resource into memory,
* if further decoding is required, it must be done by another
* routine. NULL is returned if unsucsessfull.
@@ -178,15 +178,15 @@ uint8 *AgiLoader_v2::loadVolRes(struct AgiDir *agid) {
}
fp.close();
} else {
- /* we have a bad volume resource */
- /* set that resource to NA */
+ // we have a bad volume resource
+ // set that resource to NA
agid->offset = _EMPTY;
}
return data;
}
-/*
+/**
* Loads a resource into memory, a raw resource is loaded in
* with above routine, then further decoded here.
*/
@@ -204,7 +204,7 @@ int AgiLoader_v2::loadResource(int t, int n) {
debugC(3, kDebugLevelResources, "loading logic resource %d", n);
unloadResource(rLOGIC, n);
- /* load raw resource into data */
+ // load raw resource into data
data = loadVolRes(&_vm->_game.dirLogic[n]);
_vm->_game.logics[n].data = data;
@@ -213,22 +213,21 @@ int AgiLoader_v2::loadResource(int t, int n) {
_vm->_game.logics[n].sIP = 2;
}
- /* if logic was cached, we get here */
- /* reset code pointers incase it was cached */
+ // if logic was cached, we get here
+ // reset code pointers incase it was cached
_vm->_game.logics[n].cIP = _vm->_game.logics[n].sIP;
break;
case rPICTURE:
- /* if picture is currently NOT loaded *OR* cacheing is off,
- * unload the resource (caching == off) and reload it
- */
+ // if picture is currently NOT loaded *OR* cacheing is off,
+ // unload the resource (caching == off) and reload it
debugC(3, kDebugLevelResources, "loading picture resource %d", n);
if (_vm->_game.dirPic[n].flags & RES_LOADED)
break;
- /* if loaded but not cached, unload it */
- /* if cached but not loaded, etc */
+ // if loaded but not cached, unload it
+ // if cached but not loaded, etc
unloadResource(rPICTURE, n);
data = loadVolRes(&_vm->_game.dirPic[n]);
@@ -255,11 +254,10 @@ int AgiLoader_v2::loadResource(int t, int n) {
}
break;
case rVIEW:
- /* Load a VIEW resource into memory...
- * Since VIEWS alter the view table ALL the time
- * can we cache the view? or must we reload it all
- * the time?
- */
+ // Load a VIEW resource into memory...
+ // Since VIEWS alter the view table ALL the time
+ // can we cache the view? or must we reload it all
+ // the time?
if (_vm->_game.dirView[n].flags & RES_LOADED)
break;