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author | Filippos Karapetis | 2009-05-14 09:12:27 +0000 |
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committer | Filippos Karapetis | 2009-05-14 09:12:27 +0000 |
commit | 999d46b241a4aade493f76b4f3623a39c4fed930 (patch) | |
tree | 56a1c2079395ab22ccae8a003691230f073635e3 /engines/agi/logic.cpp | |
parent | 2ca7605050c25eff88931fe523c2b005856803f1 (diff) | |
download | scummvm-rg350-999d46b241a4aade493f76b4f3623a39c4fed930.tar.gz scummvm-rg350-999d46b241a4aade493f76b4f3623a39c4fed930.tar.bz2 scummvm-rg350-999d46b241a4aade493f76b4f3623a39c4fed930.zip |
Started using game-specific flags and removed/replaced some SCI version checks with flags.
- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag
- The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag
- Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag
- Removed the leftover min_version and max_version variables from gamestate
- Cleaned up kGetTime() a bit
svn-id: r40552
Diffstat (limited to 'engines/agi/logic.cpp')
0 files changed, 0 insertions, 0 deletions