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author | Martin Kiewitz | 2016-02-20 14:53:17 +0100 |
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committer | Martin Kiewitz | 2016-02-20 14:53:17 +0100 |
commit | 4ad1bbf108ac408be0ae7d53768d040fd9e32500 (patch) | |
tree | 9fbf20db70e98c88efeb19283f8ea24cd94f8848 /engines/agi/lzw.cpp | |
parent | 62546273ca7deaf03cb1cbad6d99cf34e81ed949 (diff) | |
download | scummvm-rg350-4ad1bbf108ac408be0ae7d53768d040fd9e32500.tar.gz scummvm-rg350-4ad1bbf108ac408be0ae7d53768d040fd9e32500.tar.bz2 scummvm-rg350-4ad1bbf108ac408be0ae7d53768d040fd9e32500.zip |
AGI: Add detection for fan games with broken volume bug #7035
Plenty of fan games set volume to mute, because they thought 15
would be loudest. It's in fact "mute" in AGI. Those games were
made primarily for PC AGI, which did not use the volume setting.
We do, so such games would get muted audio. We try to detect
such games. Hopefully fully fixes bug #7035.
Too many games to try them all out.
Diffstat (limited to 'engines/agi/lzw.cpp')
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