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authorD G Turner2011-12-10 20:12:35 +0000
committerD G Turner2011-12-10 20:12:35 +0000
commitf722542ceea557e906699c60b10b3ace1f41c238 (patch)
treeb8ffb024108cf73963197c84e44e88daa70a887b /engines/agi/menu.cpp
parent1cb4af9c4c16c37f5fb9b65d2076e17602ffee84 (diff)
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AGI: Replace usage of 'goto'.
Diffstat (limited to 'engines/agi/menu.cpp')
-rw-r--r--engines/agi/menu.cpp129
1 files changed, 65 insertions, 64 deletions
diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp
index b504cd3e30..cac1701596 100644
--- a/engines/agi/menu.cpp
+++ b/engines/agi/menu.cpp
@@ -279,6 +279,7 @@ bool Menu::keyhandler(int key) {
static int clockVal;
static int menuActive = false;
static int buttonUsed = 0;
+ bool exitMenu = false;
if (!_vm->getflag(fMenusWork) && !(_vm->getFeatures() & GF_MENUS))
return false;
@@ -288,9 +289,8 @@ bool Menu::keyhandler(int key) {
_vm->_game.clockEnabled = false;
drawMenuBar();
}
- //
+
// Mouse handling
- //
if (_vm->_mouse.button) {
int hmenu, vmenu;
@@ -372,83 +372,84 @@ bool Menu::keyhandler(int key) {
debugC(6, kDebugLevelMenu | kDebugLevelInput, "event %d registered", d->event);
_vm->_game.controllerOccured[d->event] = true;
_vm->_menuSelected = true;
-
- goto exit_menu;
+ break;
}
}
}
- goto exit_menu;
+ exitMenu = true;
}
}
- if (!menuActive) {
- if (_hCurMenu >= 0) {
- drawMenuHilite(_hCurMenu);
- drawMenuOption(_hCurMenu);
- if (!buttonUsed && _vCurMenu >= 0)
- drawMenuOptionHilite(_hCurMenu, _vCurMenu);
+ if (!exitMenu) {
+ if (!menuActive) {
+ if (_hCurMenu >= 0) {
+ drawMenuHilite(_hCurMenu);
+ drawMenuOption(_hCurMenu);
+ if (!buttonUsed && _vCurMenu >= 0)
+ drawMenuOptionHilite(_hCurMenu, _vCurMenu);
+ }
+ menuActive = true;
}
- menuActive = true;
- }
- switch (key) {
- case KEY_ESCAPE:
- debugC(6, kDebugLevelMenu | kDebugLevelInput, "KEY_ESCAPE");
- goto exit_menu;
- case KEY_ENTER:
- {
- debugC(6, kDebugLevelMenu | kDebugLevelInput, "KEY_ENTER");
- AgiMenuOption* d = getMenuOption(_hCurMenu, _vCurMenu);
-
- if (d->enabled) {
- debugC(6, kDebugLevelMenu | kDebugLevelInput, "event %d registered", d->event);
- _vm->_game.controllerOccured[d->event] = true;
- _vm->_menuSelected = true;
- goto exit_menu;
+ switch (key) {
+ case KEY_ESCAPE:
+ debugC(6, kDebugLevelMenu | kDebugLevelInput, "KEY_ESCAPE");
+ exitMenu = true;
+ break;
+ case KEY_ENTER:
+ {
+ debugC(6, kDebugLevelMenu | kDebugLevelInput, "KEY_ENTER");
+ AgiMenuOption* d = getMenuOption(_hCurMenu, _vCurMenu);
+
+ if (d->enabled) {
+ debugC(6, kDebugLevelMenu | kDebugLevelInput, "event %d registered", d->event);
+ _vm->_game.controllerOccured[d->event] = true;
+ _vm->_menuSelected = true;
+ exitMenu = true;
+ }
+ break;
}
- break;
- }
- case KEY_DOWN:
- case KEY_UP:
- _vCurMenu += key == KEY_DOWN ? 1 : -1;
+ case KEY_DOWN:
+ case KEY_UP:
+ _vCurMenu += key == KEY_DOWN ? 1 : -1;
- if (_vCurMenu < 0)
- _vCurMenu = _vMaxMenu[_hCurMenu];
- if (_vCurMenu > _vMaxMenu[_hCurMenu])
- _vCurMenu = 0;
+ if (_vCurMenu < 0)
+ _vCurMenu = _vMaxMenu[_hCurMenu];
+ if (_vCurMenu > _vMaxMenu[_hCurMenu])
+ _vCurMenu = 0;
- drawMenuOption(_hCurMenu);
- drawMenuOptionHilite(_hCurMenu, _vCurMenu);
- break;
- case KEY_RIGHT:
- case KEY_LEFT:
- _hCurMenu += key == KEY_RIGHT ? 1 : -1;
-
- if (_hCurMenu < 0)
- _hCurMenu = _hMaxMenu;
- if (_hCurMenu > _hMaxMenu)
- _hCurMenu = 0;
-
- _vCurMenu = 0;
- newMenuSelected(_hCurMenu);
- drawMenuOptionHilite(_hCurMenu, _vCurMenu);
- break;
- }
+ drawMenuOption(_hCurMenu);
+ drawMenuOptionHilite(_hCurMenu, _vCurMenu);
+ break;
+ case KEY_RIGHT:
+ case KEY_LEFT:
+ _hCurMenu += key == KEY_RIGHT ? 1 : -1;
- return true;
+ if (_hCurMenu < 0)
+ _hCurMenu = _hMaxMenu;
+ if (_hCurMenu > _hMaxMenu)
+ _hCurMenu = 0;
-exit_menu:
- buttonUsed = 0;
- _picture->showPic();
- _vm->writeStatus();
+ _vCurMenu = 0;
+ newMenuSelected(_hCurMenu);
+ drawMenuOptionHilite(_hCurMenu, _vCurMenu);
+ break;
+ }
+ }
- _vm->setvar(vKey, 0);
- _vm->_game.keypress = 0;
- _vm->_game.clockEnabled = clockVal;
- _vm->oldInputMode();
+ if (exitMenu) {
+ buttonUsed = 0;
+ _picture->showPic();
+ _vm->writeStatus();
- debugC(3, kDebugLevelMenu, "exit_menu: input mode reset to %d", _vm->_game.inputMode);
- menuActive = false;
+ _vm->setvar(vKey, 0);
+ _vm->_game.keypress = 0;
+ _vm->_game.clockEnabled = clockVal;
+ _vm->oldInputMode();
+
+ debugC(3, kDebugLevelMenu, "exit_menu: input mode reset to %d", _vm->_game.inputMode);
+ menuActive = false;
+ }
return true;
}