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author | Johannes Schickel | 2016-02-02 18:43:36 +0100 |
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committer | Johannes Schickel | 2016-02-02 20:15:18 +0100 |
commit | 6778175f6d2ba33565b15d3b94c8eea4b0ec3215 (patch) | |
tree | 9bd26262ae254315531c61cb055e0a238b79cfa1 /engines/agi/motion.cpp | |
parent | 9ad3712aa30944fa3bdc5e03eb87499daf626592 (diff) | |
download | scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.tar.gz scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.tar.bz2 scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.zip |
AGI: Fix formatting.
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.
astyle + manual fixup
Diffstat (limited to 'engines/agi/motion.cpp')
-rw-r--r-- | engines/agi/motion.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp index ad6f6cb6b7..7f49028701 100644 --- a/engines/agi/motion.cpp +++ b/engines/agi/motion.cpp @@ -74,7 +74,7 @@ void AgiEngine::motionWander(ScreenObjEntry *screenObj) { } while (screenObj->wander_count < 6) { - screenObj->wander_count = _rnd->getRandomNumber(50); // huh? + screenObj->wander_count = _rnd->getRandomNumber(50); // huh? } } } @@ -185,7 +185,7 @@ void AgiEngine::checkAllMotions() { for (screenObj = _game.screenObjTable; screenObj < &_game.screenObjTable[SCREENOBJECTS_MAX]; screenObj++) { if ((screenObj->flags & (fAnimated | fUpdate | fDrawn)) == (fAnimated | fUpdate | fDrawn) - && screenObj->stepTimeCount == 1) { + && screenObj->stepTimeCount == 1) { checkMotion(screenObj); } } |