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author | Eugene Sandulenko | 2009-06-06 17:39:13 +0000 |
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committer | Eugene Sandulenko | 2009-06-06 17:39:13 +0000 |
commit | 93d62da652d8bf514047b79aedb5412a7380397b (patch) | |
tree | a542d1e1039037674a67dd156a6e7c3ba38bca6e /engines/agi/motion.cpp | |
parent | c585366ce934403dc7625de62179c24a10520350 (diff) | |
download | scummvm-rg350-93d62da652d8bf514047b79aedb5412a7380397b.tar.gz scummvm-rg350-93d62da652d8bf514047b79aedb5412a7380397b.tar.bz2 scummvm-rg350-93d62da652d8bf514047b79aedb5412a7380397b.zip |
Whitespace fixes and C++ comments
svn-id: r41239
Diffstat (limited to 'engines/agi/motion.cpp')
-rw-r--r-- | engines/agi/motion.cpp | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp index 58d4eb4a6d..214ebccddd 100644 --- a/engines/agi/motion.cpp +++ b/engines/agi/motion.cpp @@ -23,8 +23,6 @@ * */ - - #include "agi/agi.h" namespace Agi { @@ -76,7 +74,7 @@ void AgiEngine::motionWander(VtEntry *v) { if (isEgoView(v)) { _game.vars[vEgoDir] = v->direction; while (v->parm1 < 6) { - v->parm1 = _rnd->getRandomNumber(50); /* huh? */ + v->parm1 = _rnd->getRandomNumber(50); // huh? } } } @@ -92,10 +90,10 @@ void AgiEngine::motionFollowEgo(VtEntry *v) { objX = v->xPos + v->xSize / 2; objY = v->yPos; - /* Get direction to reach ego */ + // Get direction to reach ego dir = getDirection(objX, objY, egoX, egoY, v->parm1); - /* Already at ego coordinates */ + // Already at ego coordinates if (dir == 0) { v->direction = 0; v->motion = MOTION_NORMAL; @@ -126,12 +124,12 @@ void AgiEngine::motionFollowEgo(VtEntry *v) { if (v->parm3 != 0) { int k; - /* DF: this is ugly and I dont know why this works, but - * other line does not! (watcom complained about lvalue) - * - * if (((int8)v->parm3 -= v->step_size) < 0) - * v->parm3 = 0; - */ + // DF: this is ugly and I dont know why this works, but + // other line does not! (watcom complained about lvalue) + // + // if (((int8)v->parm3 -= v->step_size) < 0) + // v->parm3 = 0; + k = v->parm3; k -= v->stepSize; v->parm3 = k; @@ -146,7 +144,7 @@ void AgiEngine::motionFollowEgo(VtEntry *v) { void AgiEngine::motionMoveObj(VtEntry *v) { v->direction = getDirection(v->xPos, v->yPos, v->parm1, v->parm2, v->stepSize); - /* Update V6 if ego */ + // Update V6 if ego if (isEgoView(v)) _game.vars[vEgoDir] = v->direction; |