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author | D G Turner | 2019-10-14 03:54:10 +0100 |
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committer | D G Turner | 2019-10-14 03:54:10 +0100 |
commit | 95c0afa2c3f9b02e4b593f82e4d5a943aed91b16 (patch) | |
tree | b121391c497c364b631520ef3053ada61f8def18 /engines/agi/motion.cpp | |
parent | edf310c8946dbefbd94c887d656523bece672481 (diff) | |
download | scummvm-rg350-95c0afa2c3f9b02e4b593f82e4d5a943aed91b16.tar.gz scummvm-rg350-95c0afa2c3f9b02e4b593f82e4d5a943aed91b16.tar.bz2 scummvm-rg350-95c0afa2c3f9b02e4b593f82e4d5a943aed91b16.zip |
AGI: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
Diffstat (limited to 'engines/agi/motion.cpp')
-rw-r--r-- | engines/agi/motion.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/agi/motion.cpp b/engines/agi/motion.cpp index f408ba35e6..fd3a90033a 100644 --- a/engines/agi/motion.cpp +++ b/engines/agi/motion.cpp @@ -221,6 +221,8 @@ void AgiEngine::checkMotion(ScreenObjEntry *screenObj) { case kMotionMoveObj: motionMoveObj(screenObj); break; + default: + break; } if ((_game.block.active && (~screenObj->flags & fIgnoreBlocks)) && screenObj->direction) |