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authorPaweł Kołodziejski2006-05-23 23:43:52 +0000
committerPaweł Kołodziejski2006-05-23 23:43:52 +0000
commit107073537e4ad24e294e28a2a62f8d3ad33008ff (patch)
tree9eade8ff944f701d2676aa2ddd94e3585be9c813 /engines/agi/objects.cpp
parent3a025038da6d351789d5daf29e4751678c47fed1 (diff)
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imported AGI engine
svn-id: r22588
Diffstat (limited to 'engines/agi/objects.cpp')
-rw-r--r--engines/agi/objects.cpp167
1 files changed, 167 insertions, 0 deletions
diff --git a/engines/agi/objects.cpp b/engines/agi/objects.cpp
new file mode 100644
index 0000000000..352dabcf95
--- /dev/null
+++ b/engines/agi/objects.cpp
@@ -0,0 +1,167 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ *
+ * Copyright (C) 1999-2003 Sarien Team
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "agi/agi.h"
+
+namespace Agi {
+
+extern int decode_objects(uint8 *mem, uint32 flen);
+
+static struct agi_object *objects; /* objects in the game */
+
+int alloc_objects(int n) {
+ if ((objects = (agi_object *) calloc(n, sizeof(struct agi_object))) == NULL)
+ return err_NotEnoughMemory;
+
+ return err_OK;
+}
+
+int decode_objects(uint8 *mem, uint32 flen) {
+ unsigned int i, so, padsize;
+
+ padsize = game.game_flags & ID_AMIGA ? 4 : 3;
+
+ game.num_objects = 0;
+ objects = NULL;
+
+ /* check if first pointer exceeds file size
+ * if so, its encrypted, else it is not
+ */
+
+ if (READ_LE_UINT16(mem) > flen) {
+ report("Decrypting objects... ");
+ decrypt(mem, flen);
+ report("done.\n");
+ }
+
+ /* alloc memory for object list
+ * byte 3 = number of animated objects. this is ignored.. ??
+ */
+ if (READ_LE_UINT16(mem) / padsize >= 256) {
+#ifdef AGDS_SUPPORT
+ /* die with no error! AGDS game needs not to die to work!! :( */
+ return err_OK;
+#else
+ /* no AGDS support, die with error */
+ return err_BadResource;
+#endif
+ }
+
+ game.num_objects = READ_LE_UINT16(mem) / padsize;
+ debugC(5, kDebugLevelResources, "num_objects = %d (padsize = %d)", game.num_objects, padsize);
+
+ if (alloc_objects(game.num_objects) != err_OK)
+ return err_NotEnoughMemory;
+
+ /* build the object list */
+ for (i = 0, so = padsize; i < game.num_objects; i++, so += padsize) {
+ int offset;
+
+ (objects + i)->location = *(mem + so + 2);
+ offset = READ_LE_UINT16(mem + so) + padsize;
+
+ if ((uint) offset < flen) {
+ (objects + i)->name = (char *)strdup((const char *)mem + offset);
+ } else {
+ printf("ERROR: object %i name beyond object filesize! "
+ "(%04x > %04x)\n", i, offset, flen);
+ (objects + i)->name = strdup("");
+ }
+ }
+ report("Reading objects: %d objects read.\n", game.num_objects);
+
+ return err_OK;
+
+}
+
+int load_objects(char *fname) {
+ Common::File fp;
+ uint32 flen;
+ uint8 *mem;
+ char *path;
+
+ objects = NULL;
+ game.num_objects = 0;
+
+ debugC(5, kDebugLevelResources, "(fname = %s)", fname);
+ path = fname;
+ report("Loading objects: %s\n", path);
+
+ if (!fp.open(path))
+ return err_BadFileOpen;
+
+ fp.seek(0, SEEK_END);
+ flen = fp.pos();
+ fp.seek(0, SEEK_SET);
+
+ if ((mem = (uint8 *) calloc(1, flen + 32)) == NULL) {
+ fp.close();
+ return err_NotEnoughMemory;
+ }
+
+ fp.read(mem, flen);
+ fp.close();
+
+ decode_objects(mem, flen);
+ free(mem);
+ return err_OK;
+}
+
+void unload_objects() {
+ unsigned int i;
+
+ if (objects != NULL) {
+ for (i = 0; i < game.num_objects; i++)
+ free(objects[i].name);
+ free(objects);
+ }
+}
+
+void object_set_location(unsigned int n, int i) {
+ if (n >= game.num_objects) {
+ report("Error: Can't access object %d.\n", n);
+ return;
+ }
+ objects[n].location = i;
+}
+
+int object_get_location(unsigned int n) {
+ if (n >= game.num_objects) {
+ report("Error: Can't access object %d.\n", n);
+ return 0;
+ }
+ return objects[n].location;
+}
+
+char *object_name(unsigned int n) {
+ if (n >= game.num_objects) {
+ report("Error: Can't access object %d.\n", n);
+ return "";
+ }
+ return objects[n].name;
+}
+
+} // End of namespace Agi