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author | Max Horn | 2010-10-26 22:33:49 +0000 |
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committer | Max Horn | 2010-10-26 22:33:49 +0000 |
commit | 7c2323bdc3163dae4f03dfc033ad7e47fb20ccda (patch) | |
tree | 0bd8440076b6a1482bf95ee975c5ab73ec2d8346 /engines/agi/objects.cpp | |
parent | 4e2d1b507a395c6dc618af38711e30bd89a91b00 (diff) | |
download | scummvm-rg350-7c2323bdc3163dae4f03dfc033ad7e47fb20ccda.tar.gz scummvm-rg350-7c2323bdc3163dae4f03dfc033ad7e47fb20ccda.tar.bz2 scummvm-rg350-7c2323bdc3163dae4f03dfc033ad7e47fb20ccda.zip |
AGI: Replace report() macro by debug() / warning()
This makes AGI quite a bit less noisy by default.
svn-id: r53868
Diffstat (limited to 'engines/agi/objects.cpp')
-rw-r--r-- | engines/agi/objects.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/engines/agi/objects.cpp b/engines/agi/objects.cpp index 5d1866bea4..8de36f24e1 100644 --- a/engines/agi/objects.cpp +++ b/engines/agi/objects.cpp @@ -46,9 +46,9 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) { // if so, its encrypted, else it is not if (READ_LE_UINT16(mem) > flen) { - report("Decrypting objects... "); + debugN(0, "Decrypting objects... "); decrypt(mem, flen); - report("done.\n"); + debug(0, "done."); } // alloc memory for object list @@ -79,7 +79,7 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) { (_objects + i)->name = strdup(""); } } - report("Reading objects: %d objects read.\n", _game.numObjects); + debug(0, "Reading objects: %d objects read.", _game.numObjects); return errOK; } @@ -92,8 +92,7 @@ int AgiEngine::loadObjects(const char *fname) { _objects = NULL; _game.numObjects = 0; - debugC(5, kDebugLevelResources, "(fname = %s)", fname); - report("Loading objects: %s\n", fname); + debugC(5, kDebugLevelResources, "(Loading objects '%s')", fname); if (!fp.open(fname)) return errBadFileOpen; @@ -130,7 +129,7 @@ void AgiEngine::unloadObjects() { void AgiEngine::objectSetLocation(unsigned int n, int i) { if (n >= _game.numObjects) { - report("Error: Can't access object %d.\n", n); + warning("AgiEngine::objectSetLocation: Can't access object %d.\n", n); return; } _objects[n].location = i; @@ -138,7 +137,7 @@ void AgiEngine::objectSetLocation(unsigned int n, int i) { int AgiEngine::objectGetLocation(unsigned int n) { if (n >= _game.numObjects) { - report("Error: Can't access object %d.\n", n); + warning("AgiEngine::objectGetLocation: Can't access object %d.\n", n); return 0; } return _objects[n].location; @@ -146,7 +145,7 @@ int AgiEngine::objectGetLocation(unsigned int n) { const char *AgiEngine::objectName(unsigned int n) { if (n >= _game.numObjects) { - report("Error: Can't access object %d.\n", n); + warning("AgiEngine::objectName: Can't access object %d.\n", n); return ""; } return _objects[n].name; |