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authorMax Horn2010-10-26 22:33:49 +0000
committerMax Horn2010-10-26 22:33:49 +0000
commit7c2323bdc3163dae4f03dfc033ad7e47fb20ccda (patch)
tree0bd8440076b6a1482bf95ee975c5ab73ec2d8346 /engines/agi/objects.cpp
parent4e2d1b507a395c6dc618af38711e30bd89a91b00 (diff)
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AGI: Replace report() macro by debug() / warning()
This makes AGI quite a bit less noisy by default. svn-id: r53868
Diffstat (limited to 'engines/agi/objects.cpp')
-rw-r--r--engines/agi/objects.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/engines/agi/objects.cpp b/engines/agi/objects.cpp
index 5d1866bea4..8de36f24e1 100644
--- a/engines/agi/objects.cpp
+++ b/engines/agi/objects.cpp
@@ -46,9 +46,9 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
// if so, its encrypted, else it is not
if (READ_LE_UINT16(mem) > flen) {
- report("Decrypting objects... ");
+ debugN(0, "Decrypting objects... ");
decrypt(mem, flen);
- report("done.\n");
+ debug(0, "done.");
}
// alloc memory for object list
@@ -79,7 +79,7 @@ int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) {
(_objects + i)->name = strdup("");
}
}
- report("Reading objects: %d objects read.\n", _game.numObjects);
+ debug(0, "Reading objects: %d objects read.", _game.numObjects);
return errOK;
}
@@ -92,8 +92,7 @@ int AgiEngine::loadObjects(const char *fname) {
_objects = NULL;
_game.numObjects = 0;
- debugC(5, kDebugLevelResources, "(fname = %s)", fname);
- report("Loading objects: %s\n", fname);
+ debugC(5, kDebugLevelResources, "(Loading objects '%s')", fname);
if (!fp.open(fname))
return errBadFileOpen;
@@ -130,7 +129,7 @@ void AgiEngine::unloadObjects() {
void AgiEngine::objectSetLocation(unsigned int n, int i) {
if (n >= _game.numObjects) {
- report("Error: Can't access object %d.\n", n);
+ warning("AgiEngine::objectSetLocation: Can't access object %d.\n", n);
return;
}
_objects[n].location = i;
@@ -138,7 +137,7 @@ void AgiEngine::objectSetLocation(unsigned int n, int i) {
int AgiEngine::objectGetLocation(unsigned int n) {
if (n >= _game.numObjects) {
- report("Error: Can't access object %d.\n", n);
+ warning("AgiEngine::objectGetLocation: Can't access object %d.\n", n);
return 0;
}
return _objects[n].location;
@@ -146,7 +145,7 @@ int AgiEngine::objectGetLocation(unsigned int n) {
const char *AgiEngine::objectName(unsigned int n) {
if (n >= _game.numObjects) {
- report("Error: Can't access object %d.\n", n);
+ warning("AgiEngine::objectName: Can't access object %d.\n", n);
return "";
}
return _objects[n].name;