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author | Paweł Kołodziejski | 2007-01-16 12:40:51 +0000 |
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committer | Paweł Kołodziejski | 2007-01-16 12:40:51 +0000 |
commit | b47eb953160883221f02c7455cb55ca66f75198f (patch) | |
tree | 1060caa6495c20970d35dc3abb42ae7f9e513af3 /engines/agi/objects.cpp | |
parent | 994604527b15dbe129b5c91f26da8840f3519199 (diff) | |
download | scummvm-rg350-b47eb953160883221f02c7455cb55ca66f75198f.tar.gz scummvm-rg350-b47eb953160883221f02c7455cb55ca66f75198f.tar.bz2 scummvm-rg350-b47eb953160883221f02c7455cb55ca66f75198f.zip |
Formating names in source code
svn-id: r25101
Diffstat (limited to 'engines/agi/objects.cpp')
-rw-r--r-- | engines/agi/objects.cpp | 87 |
1 files changed, 43 insertions, 44 deletions
diff --git a/engines/agi/objects.cpp b/engines/agi/objects.cpp index 759d8b0713..8eab5eac43 100644 --- a/engines/agi/objects.cpp +++ b/engines/agi/objects.cpp @@ -28,20 +28,20 @@ namespace Agi { -int AgiEngine::alloc_objects(int n) { - if ((objects = (agi_object *)calloc(n, sizeof(struct agi_object))) == NULL) - return err_NotEnoughMemory; +int AgiEngine::allocObjects(int n) { + if ((_objects = (AgiObject *)calloc(n, sizeof(struct AgiObject))) == NULL) + return errNotEnoughMemory; - return err_OK; + return errOK; } -int AgiEngine::decode_objects(uint8 *mem, uint32 flen) { +int AgiEngine::decodeObjects(uint8 *mem, uint32 flen) { unsigned int i, so, padsize; - padsize = game.game_flags & ID_AMIGA ? 4 : 3; + padsize = _game.gameFlags & ID_AMIGA ? 4 : 3; - game.num_objects = 0; - objects = NULL; + _game.numObjects = 0; + _objects = NULL; /* check if first pointer exceeds file size * if so, its encrypted, else it is not @@ -58,49 +58,48 @@ int AgiEngine::decode_objects(uint8 *mem, uint32 flen) { */ if (READ_LE_UINT16(mem) / padsize >= 256) { /* die with no error! AGDS game needs not to die to work!! :( */ - return err_OK; + return errOK; } - game.num_objects = READ_LE_UINT16(mem) / padsize; - debugC(5, kDebugLevelResources, "num_objects = %d (padsize = %d)", game.num_objects, padsize); + _game.numObjects = READ_LE_UINT16(mem) / padsize; + debugC(5, kDebugLevelResources, "num_objects = %d (padsize = %d)", _game.numObjects, padsize); - if (alloc_objects(game.num_objects) != err_OK) - return err_NotEnoughMemory; + if (allocObjects(_game.numObjects) != errOK) + return errNotEnoughMemory; /* build the object list */ - for (i = 0, so = padsize; i < game.num_objects; i++, so += padsize) { + for (i = 0, so = padsize; i < _game.numObjects; i++, so += padsize) { int offset; - (objects + i)->location = *(mem + so + 2); + (_objects + i)->location = *(mem + so + 2); offset = READ_LE_UINT16(mem + so) + padsize; if ((uint) offset < flen) { - (objects + i)->name = (char *)strdup((const char *)mem + offset); + (_objects + i)->name = (char *)strdup((const char *)mem + offset); } else { printf("ERROR: object %i name beyond object filesize! " "(%04x > %04x)\n", i, offset, flen); - (objects + i)->name = strdup(""); + (_objects + i)->name = strdup(""); } } - report("Reading objects: %d objects read.\n", game.num_objects); - - return err_OK; + report("Reading objects: %d objects read.\n", _game.numObjects); + return errOK; } -int AgiEngine::load_objects(const char *fname) { +int AgiEngine::loadObjects(const char *fname) { Common::File fp; uint32 flen; uint8 *mem; - objects = NULL; - game.num_objects = 0; + _objects = NULL; + _game.numObjects = 0; debugC(5, kDebugLevelResources, "(fname = %s)", fname); report("Loading objects: %s\n", fname); if (!fp.open(fname)) - return err_BadFileOpen; + return errBadFileOpen; fp.seek(0, SEEK_END); flen = fp.pos(); @@ -108,52 +107,52 @@ int AgiEngine::load_objects(const char *fname) { if ((mem = (uint8 *)calloc(1, flen + 32)) == NULL) { fp.close(); - return err_NotEnoughMemory; + return errNotEnoughMemory; } fp.read(mem, flen); fp.close(); - decode_objects(mem, flen); + decodeObjects(mem, flen); free(mem); - return err_OK; + return errOK; } -void AgiEngine::unload_objects() { +void AgiEngine::unloadObjects() { unsigned int i; - if (objects != NULL) { - for (i = 0; i < game.num_objects; i++) { - free(objects[i].name); - objects[i].name = NULL; + if (_objects != NULL) { + for (i = 0; i < _game.numObjects; i++) { + free(_objects[i].name); + _objects[i].name = NULL; } - free(objects); - objects = NULL; + free(_objects); + _objects = NULL; } } -void AgiEngine::object_set_location(unsigned int n, int i) { - if (n >= game.num_objects) { +void AgiEngine::objectSetLocation(unsigned int n, int i) { + if (n >= _game.numObjects) { report("Error: Can't access object %d.\n", n); return; } - objects[n].location = i; + _objects[n].location = i; } -int AgiEngine::object_get_location(unsigned int n) { - if (n >= game.num_objects) { +int AgiEngine::objectGetLocation(unsigned int n) { + if (n >= _game.numObjects) { report("Error: Can't access object %d.\n", n); return 0; } - return objects[n].location; + return _objects[n].location; } -const char *AgiEngine::object_name(unsigned int n) { - if (n >= game.num_objects) { +const char *AgiEngine::objectName(unsigned int n) { + if (n >= _game.numObjects) { report("Error: Can't access object %d.\n", n); return ""; } - return objects[n].name; + return _objects[n].name; } -} // End of namespace Agi +} // End of namespace Agi |