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authorPaweł Kołodziejski2006-05-23 23:43:52 +0000
committerPaweł Kołodziejski2006-05-23 23:43:52 +0000
commit107073537e4ad24e294e28a2a62f8d3ad33008ff (patch)
tree9eade8ff944f701d2676aa2ddd94e3585be9c813 /engines/agi/op_cmd.cpp
parent3a025038da6d351789d5daf29e4751678c47fed1 (diff)
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imported AGI engine
svn-id: r22588
Diffstat (limited to 'engines/agi/op_cmd.cpp')
-rw-r--r--engines/agi/op_cmd.cpp1513
1 files changed, 1513 insertions, 0 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
new file mode 100644
index 0000000000..042556b09e
--- /dev/null
+++ b/engines/agi/op_cmd.cpp
@@ -0,0 +1,1513 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2006 The ScummVM project
+ *
+ * Copyright (C) 1999-2003 Sarien Team
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/stdafx.h"
+
+#include "agi/agi.h"
+#include "agi/sprite.h"
+#include "agi/graphics.h"
+#include "agi/keyboard.h"
+#include "agi/opcodes.h"
+#include "agi/menu.h"
+#include "agi/savegame.h"
+#include "agi/text.h"
+
+namespace Agi {
+
+#define p0 (p[0])
+#define p1 (p[1])
+#define p2 (p[2])
+#define p3 (p[3])
+#define p4 (p[4])
+#define p5 (p[5])
+#define p6 (p[6])
+
+#define ip cur_logic->cIP
+#define vt game.view_table[p0]
+
+static struct agi_logic *cur_logic;
+
+int timer_hack; /* Workaround for timer loop in MH1 */
+
+#define _v game.vars
+#define cmd(x) static void cmd_##x (uint8 *p)
+
+cmd(increment) {
+ if (_v[p0] != 0xff)
+ ++_v[p0];
+}
+
+cmd(decrement) {
+ if (_v[p0] != 0)
+ --_v[p0];
+}
+
+cmd(assignn) {
+ _v[p0] = p1;
+}
+
+cmd(addn) {
+ _v[p0] += p1;
+}
+
+cmd(subn) {
+ _v[p0] -= p1;
+}
+
+cmd(assignv) {
+ _v[p0] = _v[p1];
+}
+
+cmd(addv) {
+ _v[p0] += _v[p1];
+}
+
+cmd(subv) {
+ _v[p0] -= _v[p1];
+}
+
+cmd(mul_n) {
+ _v[p0] *= p1;
+}
+
+cmd(mul_v) {
+ _v[p0] *= _v[p1];
+}
+
+cmd(div_n) {
+ _v[p0] /= p1;
+}
+
+cmd(div_v) {
+ _v[p0] /= _v[p1];
+}
+
+cmd(random) {
+ _v[p2] = rnd->getRandomNumber(p1 - p0) + p0;
+}
+
+cmd(lindirectn) {
+ _v[_v[p0]] = p1;
+}
+
+cmd(lindirectv) {
+ _v[_v[p0]] = _v[p1];
+}
+
+cmd(rindirect) {
+ _v[p0] = _v[_v[p1]];
+}
+
+cmd(set) {
+ setflag(*p, true);
+}
+
+cmd(reset) {
+ setflag(*p, false);
+}
+
+cmd(toggle) {
+ setflag(*p, !getflag(*p));
+}
+
+cmd(set_v) {
+ setflag(_v[p0], true);
+}
+
+cmd(reset_v) {
+ setflag(_v[p0], false);
+}
+
+cmd(toggle_v) {
+ setflag(_v[p0], !getflag(_v[p0]));
+}
+
+cmd(new_room) {
+ new_room(p0);
+}
+
+cmd(new_room_f) {
+ new_room(_v[p0]);
+}
+
+cmd(load_view) {
+ agi_load_resource(rVIEW, p0);
+}
+
+cmd(load_logic) {
+ agi_load_resource(rLOGIC, p0);
+}
+
+cmd(load_sound) {
+ agi_load_resource(rSOUND, p0);
+}
+
+cmd(load_view_f) {
+ agi_load_resource(rVIEW, _v[p0]);
+}
+
+cmd(load_logic_f) {
+ agi_load_resource(rLOGIC, _v[p0]);
+}
+
+cmd(discard_view) {
+ agi_unload_resource(rVIEW, p0);
+}
+
+cmd(object_on_anything) {
+ vt.flags &= ~(ON_WATER | ON_LAND);
+}
+
+cmd(object_on_land) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ vt.flags |= ON_LAND;
+}
+
+cmd(object_on_water) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ vt.flags |= ON_WATER;
+}
+
+cmd(observe_horizon) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ vt.flags &= ~IGNORE_HORIZON;
+}
+
+cmd(ignore_horizon) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ vt.flags |= IGNORE_HORIZON;
+}
+
+cmd(observe_objs) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ vt.flags &= ~IGNORE_OBJECTS;
+}
+
+cmd(ignore_objs) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ vt.flags |= IGNORE_OBJECTS;
+}
+
+cmd(observe_blocks) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ vt.flags &= ~IGNORE_BLOCKS;
+}
+
+cmd(ignore_blocks) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ vt.flags |= IGNORE_BLOCKS;
+}
+
+cmd(set_horizon) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ game.horizon = p0;
+}
+
+cmd(get_priority) {
+ _v[p1] = vt.priority;
+}
+
+cmd(set_priority) {
+ vt.flags |= FIXED_PRIORITY;
+ vt.priority = p1;
+}
+
+cmd(set_priority_f) {
+ vt.flags |= FIXED_PRIORITY;
+ vt.priority = _v[p1];
+}
+
+cmd(release_priority) {
+ vt.flags &= ~FIXED_PRIORITY;
+}
+
+cmd(set_upper_left) { /* do nothing (AGI 2.917) */
+}
+
+cmd(start_update) {
+ start_update(&vt);
+}
+
+cmd(stop_update) {
+ stop_update(&vt);
+}
+
+cmd(current_view) {
+ _v[p1] = vt.current_view;
+}
+
+cmd(current_cel) {
+ _v[p1] = vt.current_cel;
+ debugC(4, kDebugLevelScripts, "v%d=%d", p1, _v[p1]);
+}
+
+cmd(current_loop) {
+ _v[p1] = vt.current_loop;
+}
+
+cmd(last_cel) {
+ _v[p1] = vt.loop_data->num_cels - 1;
+}
+
+cmd(set_cel) {
+ set_cel(&vt, p1);
+ vt.flags &= ~DONTUPDATE;
+}
+
+cmd(set_cel_f) {
+ set_cel(&vt, _v[p1]);
+ vt.flags &= ~DONTUPDATE;
+}
+
+cmd(set_view) {
+ debugC(4, kDebugLevelScripts, "o%d, %d", p0, p1);
+ set_view(&vt, p1);
+}
+
+cmd(set_view_f) {
+ set_view(&vt, _v[p1]);
+}
+
+cmd(set_loop) {
+ set_loop(&vt, p1);
+}
+
+cmd(set_loop_f) {
+ set_loop(&vt, _v[p1]);
+}
+
+cmd(number_of_loops) {
+ _v[p1] = vt.num_loops;
+}
+
+cmd(fix_loop) {
+ vt.flags |= FIX_LOOP;
+}
+
+cmd(release_loop) {
+ vt.flags &= ~FIX_LOOP;
+}
+
+cmd(step_size) {
+ vt.step_size = _v[p1];
+}
+
+cmd(step_time) {
+ vt.step_time = vt.step_time_count = _v[p1];
+}
+
+cmd(cycle_time) {
+ vt.cycle_time = vt.cycle_time_count = _v[p1];
+}
+
+cmd(stop_cycling) {
+ vt.flags &= ~CYCLING;
+}
+
+cmd(start_cycling) {
+ vt.flags |= CYCLING;
+}
+
+cmd(normal_cycle) {
+ vt.cycle = CYCLE_NORMAL;
+ vt.flags |= CYCLING;
+}
+
+cmd(reverse_cycle) {
+ vt.cycle = CYCLE_REVERSE;
+ vt.flags |= CYCLING;
+}
+
+cmd(set_dir) {
+ vt.direction = _v[p1];
+}
+
+cmd(get_dir) {
+ _v[p1] = vt.direction;
+}
+
+cmd(get_room_f) {
+ _v[p1] = object_get_location(_v[p0]);
+}
+
+cmd(put) {
+ object_set_location(p0, _v[p1]);
+}
+
+cmd(put_f) {
+ object_set_location(_v[p0], _v[p1]);
+}
+
+cmd(drop) {
+ object_set_location(p0, 0);
+}
+
+cmd(get) {
+ object_set_location(p0, EGO_OWNED);
+}
+
+cmd(get_f) {
+ object_set_location(_v[p0], EGO_OWNED);
+}
+
+cmd(word_to_string) {
+ strcpy(game.strings[p0], game.ego_words[p1].word);
+}
+
+cmd(open_dialogue) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ game.has_window = true;
+}
+
+cmd(close_dialogue) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ game.has_window = false;
+}
+
+cmd(close_window) {
+ close_window();
+}
+
+cmd(status_line_on) {
+ game.status_line = true;
+ write_status();
+}
+
+cmd(status_line_off) {
+ game.status_line = false;
+ write_status();
+}
+
+cmd(show_obj) {
+ show_obj(p0);
+}
+
+cmd(show_obj_v) {
+ show_obj(_v[p0]);
+}
+
+cmd(sound) {
+ start_sound(p0, p1);
+}
+
+cmd(stop_sound) {
+ stop_sound();
+}
+
+cmd(menu_input) {
+ new_input_mode(INPUT_MENU);
+}
+
+cmd(enable_item) {
+ menu_set_item(p0, true);
+}
+
+cmd(disable_item) {
+ menu_set_item(p0, false);
+}
+
+cmd(submit_menu) {
+ menu_submit();
+}
+
+cmd(set_scan_start) {
+ cur_logic->sIP = cur_logic->cIP;
+}
+
+cmd(reset_scan_start) {
+ cur_logic->sIP = 2;
+}
+
+cmd(save_game) {
+ game.simple_save ? savegame_simple() : savegame_dialog();
+}
+
+cmd(load_game) {
+ game.simple_save ? loadgame_simple() : loadgame_dialog();
+}
+
+cmd(init_disk) { /* do nothing */
+}
+
+cmd(log) { /* do nothing */
+}
+
+cmd(trace_on) { /* do nothing */
+}
+
+cmd(trace_info) { /* do nothing */
+}
+
+cmd(show_mem) {
+ message_box("Enough memory");
+}
+
+cmd(init_joy) { /* do nothing */ ;
+}
+
+cmd(script_size) {
+ report("script.size(%d)\n", p0);
+}
+
+cmd(cancel_line) {
+ report("cancel.line\n");
+}
+
+cmd(obj_status_f) {
+ report("obj.status.f\n");
+}
+
+/* unknown commands:
+ * unk_170: Force savegame name -- j5
+ * unk_171: script save -- j5
+ * unk_172: script restore -- j5
+ * unk_173: Activate keypressed control (ego only moves while key is pressed)
+ * unk_174: Change priority table (used in KQ4) -- j5
+ * unk_177: Disable menus completely -- j5
+ * unk_181: Deactivate keypressed control (default control of ego)
+ */
+cmd(set_simple) {
+ game.simple_save = true;
+}
+
+cmd(pop_script) {
+ report("pop.script\n");
+}
+
+cmd(hold_key) {
+ report("hold.key\n");
+}
+
+cmd(discard_sound) {
+ report("discard.sound\n");
+}
+
+cmd(hide_mouse) {
+ report("hide.mouse\n");
+}
+
+cmd(allow_menu) {
+ report("allow.menu\n");
+}
+
+cmd(show_mouse) {
+ report("show.mouse\n");
+}
+
+cmd(fence_mouse) {
+ report("fence.mouse\n");
+}
+
+cmd(release_key) {
+ report("release.key\n");
+}
+
+cmd(adj_ego_move_to_x_y) {
+ game.view_table[0].flags |= ADJ_EGO_XY;
+}
+
+cmd(parse) {
+ _v[V_word_not_found] = 0;
+ setflag(F_entered_cli, false);
+ setflag(F_said_accepted_input, false);
+
+ dictionary_words(agi_sprintf(game.strings[p0]));
+}
+
+cmd(call) {
+ int old_cIP;
+ int old_lognum;
+
+ /* CM: we don't save sIP because set.scan.start can be
+ * used in a called script (fixes xmas demo)
+ */
+ old_cIP = cur_logic->cIP;
+ old_lognum = game.lognum;
+
+ run_logic(p0);
+
+ game.lognum = old_lognum;
+ cur_logic = &game.logics[game.lognum];
+ cur_logic->cIP = old_cIP;
+}
+
+cmd(call_f) {
+ cmd_call(&_v[p0]);
+}
+
+cmd(draw_pic) {
+ debugC(6, kDebugLevelScripts, "=== draw pic %d ===", _v[p0]);
+ erase_both();
+ decode_picture(_v[p0], true);
+ blit_both();
+ game.picture_shown = 0;
+ debugC(6, kDebugLevelScripts, "--- end of draw pic %d ---", _v[p0]);
+}
+
+cmd(show_pic) {
+ debugC(6, kDebugLevelScripts, "=== show pic ===");
+ setflag(F_output_mode, false);
+ cmd_close_window(NULL);
+ show_pic();
+ game.picture_shown = 1;
+ debugC(6, kDebugLevelScripts, "--- end of show pic ---");
+}
+
+cmd(load_pic) {
+ erase_both();
+ agi_load_resource(rPICTURE, _v[p0]);
+ blit_both();
+}
+
+cmd(discard_pic) {
+ debugC(6, kDebugLevelScripts, "--- discard pic ---");
+ /* do nothing */
+}
+
+cmd(overlay_pic) {
+ debugC(6, kDebugLevelScripts, "--- overlay pic ---");
+ erase_both();
+ decode_picture(_v[p0], false);
+ blit_both();
+ game.picture_shown = 0;
+ commit_both();
+}
+
+cmd(show_pri_screen) {
+#ifdef USE_CONSOLE
+ debug_.priority = 1;
+ erase_both();
+ show_pic();
+ blit_both();
+ wait_key();
+ debug_.priority = 0;
+ erase_both();
+ show_pic();
+ blit_both();
+#endif
+}
+
+cmd(animate_obj) {
+ if (vt.flags & ANIMATED)
+ return;
+
+ debugC(4, kDebugLevelScripts, "animate vt entry #%d", p0);
+ vt.flags = ANIMATED | UPDATE | CYCLING;
+ vt.motion = MOTION_NORMAL;
+ vt.cycle = CYCLE_NORMAL;
+ vt.direction = 0;
+}
+
+cmd(unanimate_all) {
+ int i;
+ for (i = 0; i < MAX_VIEWTABLE; i++)
+ game.view_table[i].flags &= ~(ANIMATED | DRAWN);
+}
+
+cmd(draw) {
+ if (vt.flags & DRAWN)
+ return;
+
+ if (vt.y_size <= 0 || vt.x_size <= 0)
+ return;
+
+ debugC(4, kDebugLevelScripts, "draw entry %d", vt.entry);
+
+ vt.flags |= UPDATE;
+ if (agi_get_release() >= 0x3000) {
+ set_loop(&vt, vt.current_loop);
+ set_cel(&vt, vt.current_cel);
+ }
+ fix_position(p0);
+ vt.x_pos2 = vt.x_pos;
+ vt.y_pos2 = vt.y_pos;
+ vt.cel_data_2 = vt.cel_data;
+ erase_upd_sprites();
+ vt.flags |= DRAWN;
+
+ if (agi_get_release() <= 0x2440) /* See bug #546562 */
+ vt.flags |= ANIMATED;
+
+ blit_upd_sprites();
+ vt.flags &= ~DONTUPDATE;
+
+ commit_block(vt.x_pos, vt.y_pos - vt.y_size + 1, vt.x_pos + vt.x_size - 1, vt.y_pos);
+
+ debugC(4, kDebugLevelScripts, "vt entry #%d flags = %02x", p0, vt.flags);
+}
+
+cmd(erase) {
+ if (~vt.flags & DRAWN)
+ return;
+
+ erase_upd_sprites();
+ if (vt.flags & UPDATE) {
+ vt.flags &= ~DRAWN;
+ } else {
+ erase_nonupd_sprites();
+ vt.flags &= ~DRAWN;
+ blit_nonupd_sprites();
+ }
+ blit_upd_sprites();
+
+ commit_block(vt.x_pos, vt.y_pos - vt.y_size + 1, vt.x_pos + vt.x_size - 1, vt.y_pos);
+}
+
+cmd(position) {
+ vt.x_pos = vt.x_pos2 = p1;
+ vt.y_pos = vt.y_pos2 = p2;
+}
+
+cmd(position_f) {
+ vt.x_pos = vt.x_pos2 = _v[p1];
+ vt.y_pos = vt.y_pos2 = _v[p2];
+}
+
+cmd(get_posn) {
+ game.vars[p1] = (unsigned char)vt.x_pos;
+ game.vars[p2] = (unsigned char)vt.y_pos;
+}
+
+cmd(reposition) {
+ int dx = (int8) _v[p1], dy = (int8) _v[p2];
+
+ debugC(4, kDebugLevelScripts, "dx=%d, dy=%d", dx, dy);
+ vt.flags |= UPDATE_POS;
+
+ if (dx < 0 && vt.x_pos < -dx)
+ vt.x_pos = 0;
+ else
+ vt.x_pos += dx;
+
+ if (dy < 0 && vt.y_pos < -dy)
+ vt.y_pos = 0;
+ else
+ vt.y_pos += dy;
+
+ fix_position(p0);
+}
+
+cmd(reposition_to) {
+ vt.x_pos = p1;
+ vt.y_pos = p2;
+ vt.flags |= UPDATE_POS;
+ fix_position(p0);
+}
+
+cmd(reposition_to_f) {
+ vt.x_pos = _v[p1];
+ vt.y_pos = _v[p2];
+ vt.flags |= UPDATE_POS;
+ fix_position(p0);
+}
+
+cmd(add_to_pic) {
+ add_to_pic(p0, p1, p2, p3, p4, p5, p6);
+}
+
+cmd(add_to_pic_f) {
+ add_to_pic(_v[p0], _v[p1], _v[p2], _v[p3], _v[p4], _v[p5], _v[p6]);
+}
+
+cmd(force_update) {
+ erase_both();
+ blit_both();
+ commit_both();
+}
+
+cmd(reverse_loop) {
+ debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
+ vt.cycle = CYCLE_REV_LOOP;
+ vt.flags |= (DONTUPDATE | UPDATE | CYCLING);
+ vt.parm1 = p1;
+ setflag(p1, false);
+}
+
+cmd(end_of_loop) {
+ debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1);
+ vt.cycle = CYCLE_END_OF_LOOP;
+ vt.flags |= (DONTUPDATE | UPDATE | CYCLING);
+ vt.parm1 = p1;
+ setflag(p1, false);
+}
+
+cmd(block) {
+ debugC(4, kDebugLevelScripts, "x1=%d, y1=%d, x2=%d, y2=%d", p0, p1, p2, p3);
+ game.block.active = true;
+ game.block.x1 = p0;
+ game.block.y1 = p1;
+ game.block.x2 = p2;
+ game.block.y2 = p3;
+}
+
+cmd(unblock) {
+ game.block.active = false;
+}
+
+cmd(normal_motion) {
+ vt.motion = MOTION_NORMAL;
+}
+
+cmd(stop_motion) {
+ vt.direction = 0;
+ vt.motion = MOTION_NORMAL;
+ if (p0 == 0) { /* ego only */
+ _v[V_ego_dir] = 0;
+ game.player_control = false;
+ }
+}
+
+cmd(start_motion) {
+ vt.motion = MOTION_NORMAL;
+ if (p0 == 0) { /* ego only */
+ _v[V_ego_dir] = 0;
+ game.player_control = true;
+ }
+}
+
+cmd(player_control) {
+ game.player_control = true;
+ game.view_table[0].motion = MOTION_NORMAL;
+}
+
+cmd(program_control) {
+ game.player_control = false;
+}
+
+cmd(follow_ego) {
+ vt.motion = MOTION_FOLLOW_EGO;
+ vt.parm1 = p1 > vt.step_size ? p1 : vt.step_size;
+ vt.parm2 = p2;
+ vt.parm3 = 0xff;
+ setflag(p2, false);
+ vt.flags |= UPDATE;
+}
+
+cmd(move_obj) {
+ /* _D (_D_WARN "o=%d, x=%d, y=%d, s=%d, f=%d", p0, p1, p2, p3, p4); */
+
+ vt.motion = MOTION_MOVE_OBJ;
+ vt.parm1 = p1;
+ vt.parm2 = p2;
+ vt.parm3 = vt.step_size;
+ vt.parm4 = p4;
+
+ if (p3 != 0)
+ vt.step_size = p3;
+
+ setflag(p4, false);
+ vt.flags |= UPDATE;
+
+ if (p0 == 0)
+ game.player_control = false;
+
+ /* AGI 2.272 (ddp, xmas) doesn't call move_obj! */
+ if (agi_get_release() > 0x2272)
+ move_obj(&vt);
+}
+
+cmd(move_obj_f) {
+ vt.motion = MOTION_MOVE_OBJ;
+ vt.parm1 = _v[p1];
+ vt.parm2 = _v[p2];
+ vt.parm3 = vt.step_size;
+ vt.parm4 = p4;
+
+ if (_v[p3] != 0)
+ vt.step_size = _v[p3];
+
+ setflag(p4, false);
+ vt.flags |= UPDATE;
+
+ if (p0 == 0)
+ game.player_control = false;
+
+ /* AGI 2.272 (ddp, xmas) doesn't call move_obj! */
+ if (agi_get_release() > 0x2272)
+ move_obj(&vt);
+}
+
+cmd(wander) {
+ if (p0 == 0)
+ game.player_control = false;
+ vt.motion = MOTION_WANDER;
+ vt.flags |= UPDATE;
+}
+
+cmd(set_game_id) {
+ if (cur_logic->texts && (p0 - 1) <= cur_logic->num_texts)
+ strncpy(game.id, cur_logic->texts[p0 - 1], 8);
+ else
+ game.id[0] = 0;
+
+ report("Game ID: \"%s\"\n", game.id);
+}
+
+cmd(pause) {
+ int tmp = game.clock_enabled;
+ char *b[] = { "Continue", NULL };
+
+ game.clock_enabled = false;
+ selection_box(" Game is paused. \n\n\n", b);
+ game.clock_enabled = tmp;
+}
+
+cmd(set_menu) {
+ debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, cur_logic->num_texts);
+ if (cur_logic->texts != NULL && p0 < cur_logic->num_texts)
+ menu_add(cur_logic->texts[p0 - 1]);
+}
+
+cmd(set_menu_item) {
+ debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, cur_logic->num_texts);
+ if (cur_logic->texts != NULL && p0 <= cur_logic->num_texts)
+ menu_add_item(cur_logic->texts[p0 - 1], p1);
+}
+
+cmd(version) {
+ char ver_msg[] = TITLE " v" VERSION;
+ char ver2_msg[] =
+ "\n"
+ " \n\n"
+ "Emulating Sierra AGI v%x.%03x\n";
+ char ver3_msg[] =
+ "\n"
+ " \n\n"
+ " Emulating AGI v%x.002.%03x\n";
+ /* no Sierra as it wraps textbox */
+ char *r, *q;
+ int ver, maj, min;
+ char msg[256];
+
+ ver = agi_get_release();
+ maj = (ver >> 12) & 0xf;
+ min = ver & 0xfff;
+
+ q = maj == 2 ? ver2_msg : ver3_msg;
+ r = strchr(q + 1, '\n');
+
+ strncpy(q + 1 + ((r - q > 0 ? r - q : 1) / 4), ver_msg, strlen(ver_msg));
+ sprintf(msg, q, maj, min);
+ message_box(msg);
+}
+
+cmd(configure_screen) {
+ game.line_min_print = p0;
+ game.line_user_input = p1;
+ game.line_status = p2;
+}
+
+cmd(text_screen) {
+ debugC(4, kDebugLevelScripts, "switching to text mode");
+ game.gfx_mode = false;
+ /*
+ * Simulates the "bright background bit" of the PC video
+ * controller.
+ */
+ if (game.color_bg)
+ game.color_bg |= 0x08;
+ clear_screen(game.color_bg);
+}
+
+cmd(graphics) {
+ debugC(4, kDebugLevelScripts, "switching to graphics mode");
+ if (!game.gfx_mode) {
+ game.gfx_mode = true;
+ clear_screen(0);
+ show_pic();
+ write_status();
+ write_prompt();
+ }
+}
+
+cmd(set_text_attribute) {
+ game.color_fg = p0;
+ game.color_bg = p1;
+
+ if (game.gfx_mode) {
+ if (game.color_bg != 0) {
+ game.color_fg = 0;
+ game.color_bg = 15;
+ }
+ }
+}
+
+cmd(status) {
+ inventory();
+}
+
+cmd(quit) {
+ char *buttons[] = { "Quit", "Continue", NULL };
+
+ stop_sound();
+ if (p0) {
+ game.quit_prog_now = true;
+ } else {
+ if (selection_box
+ (" Quit the game, or continue? \n\n\n", buttons) == 0) {
+ game.quit_prog_now = true;
+ }
+ }
+}
+
+cmd(restart_game) {
+ char *buttons[] = { "Restart", "Continue", NULL };
+ int sel;
+
+ stop_sound();
+ sel = getflag(F_auto_restart) ? 1 :
+ selection_box(" Restart game, or continue? \n\n\n", buttons);
+
+ if (sel == 0) {
+ game.quit_prog_now = 0xff;
+ setflag(F_restart_game, true);
+ menu_enable_all();
+ }
+}
+
+cmd(distance) {
+ int16 x1, y1, x2, y2, d;
+ struct vt_entry *v0 = &game.view_table[p0];
+ struct vt_entry *v1 = &game.view_table[p1];
+
+ if (v0->flags & DRAWN && v1->flags & DRAWN) {
+ x1 = v0->x_pos + v0->x_size / 2;
+ y1 = v0->y_pos;
+ x2 = v1->x_pos + v1->x_size / 2;
+ y2 = v1->y_pos;
+ d = abs(x1 - x2) + abs(y1 - y2);
+ if (d > 0xfe)
+ d = 0xfe;
+ } else {
+ d = 0xff;
+ }
+ _v[p2] = (unsigned char)d;
+}
+
+cmd(accept_input) {
+ debugC(4, kDebugLevelScripts | kDebugLevelInput, "input normal");
+ new_input_mode(INPUT_NORMAL);
+ game.input_enabled = true;
+}
+
+cmd(prevent_input) {
+ debugC(4, kDebugLevelScripts | kDebugLevelInput, "no input");
+ new_input_mode(INPUT_NONE);
+ game.input_enabled = false;
+}
+
+cmd(get_string) {
+ int tex, row, col;
+
+ debugC(4, kDebugLevelScripts, "%d %d %d %d %d", p0, p1, p2, p3, p4);
+
+ tex = p1 - 1;
+ row = p2;
+ col = p3;
+
+ /* Workaround for SQLC bug.
+ * See bug #792125 for details
+ */
+ if (row > 24)
+ row = 24;
+ if (col > 39)
+ col = 39;
+
+ new_input_mode(INPUT_GETSTRING);
+
+ if (cur_logic->texts != NULL && cur_logic->num_texts >= tex) {
+ int len = strlen(cur_logic->texts[tex]);
+ print_text(cur_logic->texts[tex], 0, col, row, len, game.color_fg, game.color_bg);
+ get_string(col + len - 1, row, p4, p0);
+
+ /* SGEO: display input char */
+ print_character((col + len), row, game.cursor_char, game.color_fg, game.color_bg);
+ }
+
+ do {
+ main_cycle();
+ } while (game.input_mode == INPUT_GETSTRING);
+}
+
+cmd(get_num) {
+ debugC(4, kDebugLevelScripts, "%d %d", p0, p1);
+ new_input_mode(INPUT_GETSTRING);
+
+ if (cur_logic->texts != NULL && cur_logic->num_texts >= (p0 - 1)) {
+ int len = strlen(cur_logic->texts[p0 - 1]);
+ print_text(cur_logic->texts[p0 - 1], 0, 0, 22, len, game.color_fg, game.color_bg);
+ get_string(len - 1, 22, 3, MAX_STRINGS);
+
+ /* CM: display input char */
+ print_character((p3 + len), 22, game.cursor_char, game.color_fg, game.color_bg);
+ }
+
+ do {
+ main_cycle();
+ } while (game.input_mode == INPUT_GETSTRING);
+
+ _v[p1] = atoi(game.strings[MAX_STRINGS]);
+ debugC(4, kDebugLevelScripts, "[%s] -> %d", game.strings[MAX_STRINGS], _v[p1]);
+ clear_lines(22, 22, game.color_bg);
+ flush_lines(22, 22);
+}
+
+cmd(set_cursor_char) {
+ if (cur_logic->texts != NULL && (p0 - 1) <= cur_logic->num_texts) {
+ game.cursor_char = *cur_logic->texts[p0 - 1];
+ } else {
+ /* default */
+ game.cursor_char = '_';
+ }
+}
+
+cmd(set_key) {
+ int key;
+
+ debugC(4, kDebugLevelScripts, "%d %d %d", p0, p1, p2);
+
+ if (game.ev_keyp[p2].data != 0) /* TBC sets c23 (ESC) twice! */
+ return;
+
+ key = 256 * p1 + p0;
+ game.ev_keyp[p2].data = key;
+ game.ev_keyp[p2].occured = false;
+}
+
+cmd(set_string) {
+ /* CM: to avoid crash in Groza (str = 150) */
+ if (p0 > MAX_STRINGS)
+ return;
+ strcpy(game.strings[p0], cur_logic->texts[p1 - 1]);
+}
+
+cmd(display) {
+ print_text(cur_logic->texts[p2 - 1], p1, 0, p0, 40, game.color_fg, game.color_bg);
+}
+
+cmd(display_f) {
+ debugC(4, kDebugLevelScripts, "p0 = %d", p0);
+ print_text(cur_logic->texts[_v[p2] - 1], _v[p1], 0, _v[p0], 40, game.color_fg, game.color_bg);
+}
+
+cmd(clear_text_rect) {
+ int c, x1, y1, x2, y2;
+
+ if ((c = p4) != 0)
+ c = 15;
+ x1 = p1 * CHAR_COLS;
+ y1 = p0 * CHAR_LINES;
+ x2 = (p3 + 1) * CHAR_COLS - 1;
+ y2 = (p2 + 1) * CHAR_LINES - 1;
+
+ /* Added to prevent crash with x2 = 40 in the iigs demo */
+ if (x1 > GFX_WIDTH)
+ x1 = GFX_WIDTH - 1;
+ if (x2 > GFX_WIDTH)
+ x2 = GFX_WIDTH - 1;
+ if (y1 > GFX_HEIGHT)
+ y1 = GFX_HEIGHT - 1;
+ if (y2 > GFX_HEIGHT)
+ y2 = GFX_HEIGHT - 1;
+
+ draw_rectangle(x1, y1, x2, y2, c);
+ flush_block(x1, y1, x2, y2);
+}
+
+cmd(toggle_monitor) {
+ report("toggle.monitor\n");
+#ifdef USE_HIRES
+ opt.hires = !opt.hires;
+ erase_both();
+ show_pic();
+ blit_both();
+#endif
+}
+
+cmd(echo_line) {
+ strcpy((char *)game.input_buffer, (const char *)game.echo_buffer);
+ game.cursor_pos = strlen((char *)game.input_buffer);
+ game.has_prompt = 0;
+}
+
+cmd(clear_lines) {
+ uint8 l;
+
+ /* Residence 44 calls clear.lines(24,0,0), see bug #558423 */
+ l = p1 ? p1 : p0;
+
+ clear_lines(p0, l, p2);
+ flush_lines(p0, l);
+}
+
+cmd(print) {
+ int n = p0 < 1 ? 1 : p0;
+ print(cur_logic->texts[n - 1], 0, 0, 0);
+}
+
+cmd(print_f) {
+ int n = _v[p0] < 1 ? 1 : _v[p0];
+ print(cur_logic->texts[n - 1], 0, 0, 0);
+}
+
+cmd(print_at) {
+ int n = p0 < 1 ? 1 : p0;
+ debugC(4, kDebugLevelScripts, "%d %d %d %d", p0, p1, p2, p3);
+ print(cur_logic->texts[n - 1], p1, p2, p3);
+}
+
+cmd(print_at_v) {
+ int n = _v[p0] < 1 ? 1 : _v[p0];
+ print(cur_logic->texts[n - 1], p1, p2, p3);
+}
+
+cmd(push_script) {
+#ifdef USE_MOUSE
+ if (opt.agimouse) {
+ game.vars[27] = mouse.button;
+ game.vars[28] = mouse.x / 2;
+ game.vars[29] = mouse.y;
+ } else
+#endif
+ report("push.script\n");
+}
+
+cmd(set_pri_base) {
+ int i, x, pri;
+
+ report("Priority base set to %d\n", p0);
+
+ /* game.alt_pri = true; */
+ x = (_HEIGHT - p0) * _HEIGHT / 10;
+
+ for (i = 0; i < _HEIGHT; i++) {
+ pri = (i - p0) < 0 ? 4 : (i - p0) * _HEIGHT / x + 5;
+ if (pri > 15)
+ pri = 15;
+ game.pri_table[i] = pri;
+ }
+}
+
+cmd(mouse_posn) {
+#ifdef USE_MOUSE
+ _v[p0] = WIN_TO_PIC_X(mouse.x);
+ _v[p1] = WIN_TO_PIC_Y(mouse.y);
+#endif
+}
+
+cmd(shake_screen) {
+ int i;
+
+#ifdef USE_MOUSE
+ /* AGI Mouse 1.1 uses shake.screen values between 100 and 109 to
+ * set the palette.
+ */
+ if (opt.agimouse && p0 >= 100 && p0 < 110) {
+ report("not implemented: AGI Mouse palettes\n");
+ return;
+ } else
+#endif
+ shake_start();
+
+ commit_both(); /* Fixes SQ1 demo */
+ for (i = 4 * p0; i; i--) {
+ shake_screen(i & 1);
+ flush_block(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
+ main_cycle();
+ }
+ shake_end();
+}
+
+static void (*agi_command[183]) (uint8 *) = {
+ NULL, /* 0x00 */
+ cmd_increment,
+ cmd_decrement,
+ cmd_assignn,
+ cmd_assignv,
+ cmd_addn,
+ cmd_addv,
+ cmd_subn,
+ cmd_subv, /* 0x08 */
+ cmd_lindirectv,
+ cmd_rindirect,
+ cmd_lindirectn,
+ cmd_set,
+ cmd_reset,
+ cmd_toggle,
+ cmd_set_v,
+ cmd_reset_v, /* 0x10 */
+ cmd_toggle_v,
+ cmd_new_room,
+ cmd_new_room_f,
+ cmd_load_logic,
+ cmd_load_logic_f,
+ cmd_call,
+ cmd_call_f,
+ cmd_load_pic, /* 0x18 */
+ cmd_draw_pic,
+ cmd_show_pic,
+ cmd_discard_pic,
+ cmd_overlay_pic,
+ cmd_show_pri_screen,
+ cmd_load_view,
+ cmd_load_view_f,
+ cmd_discard_view, /* 0x20 */
+ cmd_animate_obj,
+ cmd_unanimate_all,
+ cmd_draw,
+ cmd_erase,
+ cmd_position,
+ cmd_position_f,
+ cmd_get_posn,
+ cmd_reposition, /* 0x28 */
+ cmd_set_view,
+ cmd_set_view_f,
+ cmd_set_loop,
+ cmd_set_loop_f,
+ cmd_fix_loop,
+ cmd_release_loop,
+ cmd_set_cel,
+ cmd_set_cel_f, /* 0x30 */
+ cmd_last_cel,
+ cmd_current_cel,
+ cmd_current_loop,
+ cmd_current_view,
+ cmd_number_of_loops,
+ cmd_set_priority,
+ cmd_set_priority_f,
+ cmd_release_priority, /* 0x38 */
+ cmd_get_priority,
+ cmd_stop_update,
+ cmd_start_update,
+ cmd_force_update,
+ cmd_ignore_horizon,
+ cmd_observe_horizon,
+ cmd_set_horizon,
+ cmd_object_on_water, /* 0x40 */
+ cmd_object_on_land,
+ cmd_object_on_anything,
+ cmd_ignore_objs,
+ cmd_observe_objs,
+ cmd_distance,
+ cmd_stop_cycling,
+ cmd_start_cycling,
+ cmd_normal_cycle, /* 0x48 */
+ cmd_end_of_loop,
+ cmd_reverse_cycle,
+ cmd_reverse_loop,
+ cmd_cycle_time,
+ cmd_stop_motion,
+ cmd_start_motion,
+ cmd_step_size,
+ cmd_step_time, /* 0x50 */
+ cmd_move_obj,
+ cmd_move_obj_f,
+ cmd_follow_ego,
+ cmd_wander,
+ cmd_normal_motion,
+ cmd_set_dir,
+ cmd_get_dir,
+ cmd_ignore_blocks, /* 0x58 */
+ cmd_observe_blocks,
+ cmd_block,
+ cmd_unblock,
+ cmd_get,
+ cmd_get_f,
+ cmd_drop,
+ cmd_put,
+ cmd_put_f, /* 0x60 */
+ cmd_get_room_f,
+ cmd_load_sound,
+ cmd_sound,
+ cmd_stop_sound,
+ cmd_print,
+ cmd_print_f,
+ cmd_display,
+ cmd_display_f, /* 0x68 */
+ cmd_clear_lines,
+ cmd_text_screen,
+ cmd_graphics,
+ cmd_set_cursor_char,
+ cmd_set_text_attribute,
+ cmd_shake_screen,
+ cmd_configure_screen,
+ cmd_status_line_on, /* 0x70 */
+ cmd_status_line_off,
+ cmd_set_string,
+ cmd_get_string,
+ cmd_word_to_string,
+ cmd_parse,
+ cmd_get_num,
+ cmd_prevent_input,
+ cmd_accept_input, /* 0x78 */
+ cmd_set_key,
+ cmd_add_to_pic,
+ cmd_add_to_pic_f,
+ cmd_status,
+ cmd_save_game,
+ cmd_load_game,
+ cmd_init_disk,
+ cmd_restart_game, /* 0x80 */
+ cmd_show_obj,
+ cmd_random,
+ cmd_program_control,
+ cmd_player_control,
+ cmd_obj_status_f,
+ cmd_quit,
+ cmd_show_mem,
+ cmd_pause, /* 0x88 */
+ cmd_echo_line,
+ cmd_cancel_line,
+ cmd_init_joy,
+ cmd_toggle_monitor,
+ cmd_version,
+ cmd_script_size,
+ cmd_set_game_id,
+ cmd_log, /* 0x90 */
+ cmd_set_scan_start,
+ cmd_reset_scan_start,
+ cmd_reposition_to,
+ cmd_reposition_to_f,
+ cmd_trace_on,
+ cmd_trace_info,
+ cmd_print_at,
+ cmd_print_at_v, /* 0x98 */
+ cmd_discard_view,
+ cmd_clear_text_rect,
+ cmd_set_upper_left,
+ cmd_set_menu,
+ cmd_set_menu_item,
+ cmd_submit_menu,
+ cmd_enable_item,
+ cmd_disable_item, /* 0xa0 */
+ cmd_menu_input,
+ cmd_show_obj_v,
+ cmd_open_dialogue,
+ cmd_close_dialogue,
+ cmd_mul_n,
+ cmd_mul_v,
+ cmd_div_n,
+ cmd_div_v, /* 0xa8 */
+ cmd_close_window,
+ cmd_set_simple,
+ cmd_push_script,
+ cmd_pop_script,
+ cmd_hold_key,
+ cmd_set_pri_base,
+ cmd_discard_sound,
+ cmd_hide_mouse, /* 0xb0 */
+ cmd_allow_menu,
+ cmd_show_mouse,
+ cmd_fence_mouse,
+ cmd_mouse_posn,
+ cmd_release_key,
+ cmd_adj_ego_move_to_x_y
+};
+
+#define CMD_BSIZE 12
+
+/**
+ * Execute a logic script
+ * @param n Number of the logic resource to execute
+ */
+int run_logic(int n) {
+ uint8 op = 0;
+ uint8 p[CMD_BSIZE] = { 0 };
+ uint8 *code = NULL;
+ int num = 0;
+
+ /* If logic not loaded, load it */
+ if (~game.dir_logic[n].flags & RES_LOADED) {
+ debugC(4, kDebugLevelScripts, "logic %d not loaded!", n);
+ agi_load_resource(rLOGIC, n);
+ }
+
+ game.lognum = n;
+ cur_logic = &game.logics[game.lognum];
+
+ code = cur_logic->data;
+ cur_logic->cIP = cur_logic->sIP;
+
+ timer_hack = 0;
+ while (ip < game.logics[n].size && !game.quit_prog_now) {
+#ifdef USE_CONSOLE
+ if (debug_.enabled) {
+ if (debug_.steps > 0) {
+ if (debug_.logic0 || n) {
+ debug_console(n, lCOMMAND_MODE, NULL);
+ debug_.steps--;
+ }
+ } else {
+ blit_both();
+ console_prompt();
+ do {
+ main_cycle();
+ } while (!debug_.steps && debug_.enabled);
+ console_lock();
+ erase_both();
+ }
+ }
+#endif
+
+ switch (op = *(code + ip++)) {
+ case 0xff: /* if (open/close) */
+ test_if_code(n);
+ break;
+ case 0xfe: /* goto */
+ /* +2 covers goto size */
+ ip += 2 + ((int16)READ_LE_UINT16(code + ip));
+ /* timer must keep running even in goto loops,
+ * but AGI engine can't do that :(
+ */
+ if (timer_hack > 20) {
+ poll_timer();
+ update_timer();
+ timer_hack = 0;
+ }
+ break;
+ case 0x00: /* return */
+ return 1;
+ default:
+ num = logic_names_cmd[op].num_args;
+ memmove(p, code + ip, num);
+ memset(p + num, 0, CMD_BSIZE - num);
+ agi_command[op] (p);
+ ip += num;
+ }
+
+ if (game.exit_all_logics)
+ break;
+ }
+
+ return 0; /* after executing new.room() */
+}
+
+void execute_agi_command(uint8 op, uint8 *p) {
+#ifdef USE_CONSOLE
+ debugC(2, kDebugLevelScripts, "%s %d %d %d", logic_names_cmd[op].name, p[0], p[1], p[2]);
+#endif
+ agi_command[op] (p);
+}
+
+} // End of namespace Agi