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authorMartin Kiewitz2016-01-31 01:04:53 +0100
committerMartin Kiewitz2016-01-31 01:04:53 +0100
commit428df3e6cb1e3d37c6b596ecd7049c1430905667 (patch)
tree11aec8931289faef5ac718cd61b59435d6abdaa7 /engines/agi/op_cmd.cpp
parent26cb39beeefa03c7d0343b60b058334752527a08 (diff)
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AGI: copying between var + ego screen obj fixed
We copied the wrong way see cycle.cpp This fixes the fan game 13th disciple. bug #3563 Also cleanup playercontrol variable is now a boolean
Diffstat (limited to 'engines/agi/op_cmd.cpp')
-rw-r--r--engines/agi/op_cmd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 00b8dbf8ba..fbabfd3328 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -1477,7 +1477,7 @@ void cmdStopMotion(AgiGame *state, uint8 *parameter) {
screenObj->direction = 0;
screenObj->motionType = kMotionNormal;
if (objectNr == 0) { // ego only
- state->vars[VM_VAR_EGO_DIRECTION] = 0;
+ state->_vm->setVar(VM_VAR_EGO_DIRECTION, 0);
state->playerControl = false;
}
}
@@ -1495,7 +1495,7 @@ void cmdStartMotion(AgiGame *state, uint8 *parameter) {
screenObj->motionType = kMotionNormal;
if (objectNr == 0) { // ego only
- state->vars[VM_VAR_EGO_DIRECTION] = 0;
+ state->_vm->setVar(VM_VAR_EGO_DIRECTION, 0);
state->playerControl = true;
}
}