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author | Johannes Schickel | 2016-02-02 18:43:36 +0100 |
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committer | Johannes Schickel | 2016-02-02 20:15:18 +0100 |
commit | 6778175f6d2ba33565b15d3b94c8eea4b0ec3215 (patch) | |
tree | 9bd26262ae254315531c61cb055e0a238b79cfa1 /engines/agi/op_test.cpp | |
parent | 9ad3712aa30944fa3bdc5e03eb87499daf626592 (diff) | |
download | scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.tar.gz scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.tar.bz2 scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.zip |
AGI: Fix formatting.
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.
astyle + manual fixup
Diffstat (limited to 'engines/agi/op_test.cpp')
-rw-r--r-- | engines/agi/op_test.cpp | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/engines/agi/op_test.cpp b/engines/agi/op_test.cpp index 1b5b232b75..aad1d94cee 100644 --- a/engines/agi/op_test.cpp +++ b/engines/agi/op_test.cpp @@ -34,12 +34,12 @@ namespace Agi { #define getVar(a) state->_vm->getVar(a) -#define testEqual(v1, v2) (getVar(v1) == (v2)) -#define testLess(v1, v2) (getVar(v1) < (v2)) -#define testGreater(v1, v2) (getVar(v1) > (v2)) -#define testHas(obj) (vm->objectGetLocation(obj) == EGO_OWNED) -#define testHasV1(obj) (vm->objectGetLocation(obj) == EGO_OWNED_V1) -#define testObjInRoom(obj, v) (vm->objectGetLocation(obj) == getVar(v)) +#define testEqual(v1, v2) (getVar(v1) == (v2)) +#define testLess(v1, v2) (getVar(v1) < (v2)) +#define testGreater(v1, v2) (getVar(v1) > (v2)) +#define testHas(obj) (vm->objectGetLocation(obj) == EGO_OWNED) +#define testHasV1(obj) (vm->objectGetLocation(obj) == EGO_OWNED_V1) +#define testObjInRoom(obj, v) (vm->objectGetLocation(obj) == getVar(v)) void condEqual(AgiGame *state, AgiEngine *vm, uint8 *p) { state->testResult = testEqual(p[0], p[1]); @@ -128,7 +128,7 @@ void condSaid2(AgiGame *state, AgiEngine *vm, uint8 *p) { int id1 = READ_LE_UINT16(p + 2); if ((id0 == 1 || id0 == vm->_words->getEgoWordId(0)) && - (id1 == 1 || id1 == vm->_words->getEgoWordId(1))) + (id1 == 1 || id1 == vm->_words->getEgoWordId(1))) state->testResult = true; } @@ -143,8 +143,8 @@ void condSaid3(AgiGame *state, AgiEngine *vm, uint8 *p) { int id2 = READ_LE_UINT16(p + 4); if ((id0 == 1 || id0 == vm->_words->getEgoWordId(0)) && - (id1 == 1 || id1 == vm->_words->getEgoWordId(1)) && - (id2 == 1 || id2 == vm->_words->getEgoWordId(2))) + (id1 == 1 || id1 == vm->_words->getEgoWordId(1)) && + (id2 == 1 || id2 == vm->_words->getEgoWordId(2))) state->testResult = true; } @@ -281,7 +281,7 @@ uint8 AgiEngine::testObjInBox(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) { ScreenObjEntry *v = &_game.screenObjTable[n]; return v->xPos >= x1 && - v->yPos >= y1 && v->xPos + v->xSize - 1 <= x2 && v->yPos <= y2; + v->yPos >= y1 && v->xPos + v->xSize - 1 <= x2 && v->yPos <= y2; } // if n is in center of box @@ -289,7 +289,7 @@ uint8 AgiEngine::testObjCenter(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) ScreenObjEntry *v = &_game.screenObjTable[n]; return v->xPos + v->xSize / 2 >= x1 && - v->xPos + v->xSize / 2 <= x2 && v->yPos >= y1 && v->yPos <= y2; + v->xPos + v->xSize / 2 <= x2 && v->yPos >= y1 && v->yPos <= y2; } // if nect N is in right corner @@ -297,7 +297,7 @@ uint8 AgiEngine::testObjRight(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) { ScreenObjEntry *v = &_game.screenObjTable[n]; return v->xPos + v->xSize - 1 >= x1 && - v->xPos + v->xSize - 1 <= x2 && v->yPos >= y1 && v->yPos <= y2; + v->xPos + v->xSize - 1 <= x2 && v->yPos >= y1 && v->yPos <= y2; } // When player has entered something, it is parsed elsewhere @@ -333,10 +333,10 @@ uint8 AgiEngine::testSaid(uint8 nwords, uint8 *cc) { cc += 2; switch (z) { - case 9999: // rest of line (empty string counts to...) + case 9999: // rest of line (empty string counts to...) nwords = 1; break; - case 1: // any word + case 1: // any word break; default: if (words->getEgoWordId(c) != z) |