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authorRobert Špalek2009-11-22 20:25:27 +0000
committerRobert Špalek2009-11-22 20:25:27 +0000
commit772b89682d7ae314d1b776f6c47ab10ac6d865cb (patch)
tree1a05d763c1c937d205150d8bd459f82941f58fed /engines/agi/op_test.cpp
parent00063b142303483cfea7fc2522ac45daaa7025f4 (diff)
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Make sure hands are empty after loading the game
(otherwise we could have in our hands an unreachable object). This works thanks to moving clearing _currentItem into putItem(), which gets called in inventoryReload(). svn-id: r46096
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