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authorEugene Sandulenko2011-08-11 16:58:04 +0100
committerEugene Sandulenko2011-08-13 23:27:27 +0100
commit3fb50b815e78b9284497deb6ead60a6efff02453 (patch)
tree03f99691e629104772fb39fab5b6e4ada3b13924 /engines/agi/opcodes.h
parentaf691e46c4ccbe0457d2a7d5a4386d9287518740 (diff)
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AGI: Further work on v1 opcode difference
Diffstat (limited to 'engines/agi/opcodes.h')
-rw-r--r--engines/agi/opcodes.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h
index 3885c10aac..f0a1c178b5 100644
--- a/engines/agi/opcodes.h
+++ b/engines/agi/opcodes.h
@@ -63,6 +63,7 @@ void cmdCall(AgiGame *state, uint8 *p);
void cmdCallF(AgiGame *state, uint8 *p);
void cmdLoadPic(AgiGame *state, uint8 *p); // 0x18
void cmdDrawPic(AgiGame *state, uint8 *p);
+void cmdDrawPicV1(AgiGame *state, uint8 *p);
void cmdShowPic(AgiGame *state, uint8 *p);
void cmdDiscardPic(AgiGame *state, uint8 *p);
void cmdOverlayPic(AgiGame *state, uint8 *p);
@@ -75,7 +76,9 @@ void cmdUnanimateAll(AgiGame *state, uint8 *p);
void cmdDraw(AgiGame *state, uint8 *p);
void cmdErase(AgiGame *state, uint8 *p);
void cmdPosition(AgiGame *state, uint8 *p);
+void cmdPositionV1(AgiGame *state, uint8 *p);
void cmdPositionF(AgiGame *state, uint8 *p);
+void cmdPositionFV1(AgiGame *state, uint8 *p);
void cmdGetPosn(AgiGame *state, uint8 *p);
void cmdReposition(AgiGame *state, uint8 *p); // 0x28
void cmdSetView(AgiGame *state, uint8 *p);
@@ -130,6 +133,7 @@ void cmdObserveBlocks(AgiGame *state, uint8 *p);
void cmdBlock(AgiGame *state, uint8 *p);
void cmdUnblock(AgiGame *state, uint8 *p);
void cmdGet(AgiGame *state, uint8 *p);
+void cmdGetV1(AgiGame *state, uint8 *p);
void cmdGetF(AgiGame *state, uint8 *p);
void cmdDrop(AgiGame *state, uint8 *p);
void cmdPut(AgiGame *state, uint8 *p);
@@ -168,6 +172,7 @@ void cmdInitDisk(AgiGame *state, uint8 *p);
void cmdRestartGame(AgiGame *state, uint8 *p); // 0x80
void cmdShowObj(AgiGame *state, uint8 *p);
void cmdRandom(AgiGame *state, uint8 *p);
+void cmdRandomV1(AgiGame *state, uint8 *p);
void cmdProgramControl(AgiGame *state, uint8 *p);
void cmdPlayerControl(AgiGame *state, uint8 *p);
void cmdObjStatusF(AgiGame *state, uint8 *p);
@@ -237,6 +242,7 @@ void condGreaterV(AgiGame *state, uint8 *p);
void condIsSet(AgiGame *state, uint8 *p);
void condIsSetV(AgiGame *state, uint8 *p);
void condHas(AgiGame *state, uint8 *p);
+void condHasV1(AgiGame *state, uint8 *p);
void condObjInRoom(AgiGame *state, uint8 *p);
void condPosn(AgiGame *state, uint8 *p);
void condController(AgiGame *state, uint8 *p);