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author | Eugene Sandulenko | 2011-08-11 16:58:04 +0100 |
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committer | Eugene Sandulenko | 2011-08-13 23:27:27 +0100 |
commit | 3fb50b815e78b9284497deb6ead60a6efff02453 (patch) | |
tree | 03f99691e629104772fb39fab5b6e4ada3b13924 /engines/agi/opcodes.h | |
parent | af691e46c4ccbe0457d2a7d5a4386d9287518740 (diff) | |
download | scummvm-rg350-3fb50b815e78b9284497deb6ead60a6efff02453.tar.gz scummvm-rg350-3fb50b815e78b9284497deb6ead60a6efff02453.tar.bz2 scummvm-rg350-3fb50b815e78b9284497deb6ead60a6efff02453.zip |
AGI: Further work on v1 opcode difference
Diffstat (limited to 'engines/agi/opcodes.h')
-rw-r--r-- | engines/agi/opcodes.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/agi/opcodes.h b/engines/agi/opcodes.h index 3885c10aac..f0a1c178b5 100644 --- a/engines/agi/opcodes.h +++ b/engines/agi/opcodes.h @@ -63,6 +63,7 @@ void cmdCall(AgiGame *state, uint8 *p); void cmdCallF(AgiGame *state, uint8 *p); void cmdLoadPic(AgiGame *state, uint8 *p); // 0x18 void cmdDrawPic(AgiGame *state, uint8 *p); +void cmdDrawPicV1(AgiGame *state, uint8 *p); void cmdShowPic(AgiGame *state, uint8 *p); void cmdDiscardPic(AgiGame *state, uint8 *p); void cmdOverlayPic(AgiGame *state, uint8 *p); @@ -75,7 +76,9 @@ void cmdUnanimateAll(AgiGame *state, uint8 *p); void cmdDraw(AgiGame *state, uint8 *p); void cmdErase(AgiGame *state, uint8 *p); void cmdPosition(AgiGame *state, uint8 *p); +void cmdPositionV1(AgiGame *state, uint8 *p); void cmdPositionF(AgiGame *state, uint8 *p); +void cmdPositionFV1(AgiGame *state, uint8 *p); void cmdGetPosn(AgiGame *state, uint8 *p); void cmdReposition(AgiGame *state, uint8 *p); // 0x28 void cmdSetView(AgiGame *state, uint8 *p); @@ -130,6 +133,7 @@ void cmdObserveBlocks(AgiGame *state, uint8 *p); void cmdBlock(AgiGame *state, uint8 *p); void cmdUnblock(AgiGame *state, uint8 *p); void cmdGet(AgiGame *state, uint8 *p); +void cmdGetV1(AgiGame *state, uint8 *p); void cmdGetF(AgiGame *state, uint8 *p); void cmdDrop(AgiGame *state, uint8 *p); void cmdPut(AgiGame *state, uint8 *p); @@ -168,6 +172,7 @@ void cmdInitDisk(AgiGame *state, uint8 *p); void cmdRestartGame(AgiGame *state, uint8 *p); // 0x80 void cmdShowObj(AgiGame *state, uint8 *p); void cmdRandom(AgiGame *state, uint8 *p); +void cmdRandomV1(AgiGame *state, uint8 *p); void cmdProgramControl(AgiGame *state, uint8 *p); void cmdPlayerControl(AgiGame *state, uint8 *p); void cmdObjStatusF(AgiGame *state, uint8 *p); @@ -237,6 +242,7 @@ void condGreaterV(AgiGame *state, uint8 *p); void condIsSet(AgiGame *state, uint8 *p); void condIsSetV(AgiGame *state, uint8 *p); void condHas(AgiGame *state, uint8 *p); +void condHasV1(AgiGame *state, uint8 *p); void condObjInRoom(AgiGame *state, uint8 *p); void condPosn(AgiGame *state, uint8 *p); void condController(AgiGame *state, uint8 *p); |