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author | Filippos Karapetis | 2014-01-01 20:06:39 +0200 |
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committer | Filippos Karapetis | 2014-01-01 20:08:44 +0200 |
commit | 4dc80ffdfe9527865ffc5ce19233a200d94b0245 (patch) | |
tree | c35e1224951b61c984fa70bd361c3bfd98b529f3 /engines/agi/opcodes.h | |
parent | bade0e45b0ca0b550019a9bd3cea92a186300dcf (diff) | |
download | scummvm-rg350-4dc80ffdfe9527865ffc5ce19233a200d94b0245.tar.gz scummvm-rg350-4dc80ffdfe9527865ffc5ce19233a200d94b0245.tar.bz2 scummvm-rg350-4dc80ffdfe9527865ffc5ce19233a200d94b0245.zip |
NEVERHOOD: Fix the mouse cursor in scene 3, module 3000 (after bridge)
Color 255 should be white. Right now, this is a scene-specific
workaround to avoid rechecking all scenes just for a glitch that
happens in a specific scene. Many thanks to eriktorbjorn for figuring
out that this is a palette issue, instead of a resource issue
Diffstat (limited to 'engines/agi/opcodes.h')
0 files changed, 0 insertions, 0 deletions