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authorFilippos Karapetis2007-09-02 13:23:07 +0000
committerFilippos Karapetis2007-09-02 13:23:07 +0000
commitb4d77e60cfc4c8b0f49b4b06a79e85e64af10602 (patch)
tree089d66d24e58ca0f1138dc5478915e342939a362 /engines/agi/picture.h
parent762aaca73bfb1d3119b6708f65340f8e644a70bc (diff)
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The dimensions of the picture resources in preagi games is different for each game. Mickey's pictures are shown correctly now
svn-id: r28819
Diffstat (limited to 'engines/agi/picture.h')
-rw-r--r--engines/agi/picture.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/agi/picture.h b/engines/agi/picture.h
index 2691be91de..799037e3cd 100644
--- a/engines/agi/picture.h
+++ b/engines/agi/picture.h
@@ -31,6 +31,7 @@
namespace Agi {
#define _DEFAULT_WIDTH 160
+#define _DEFAULT_HEIGHT 168
/**
* AGI picture resource.
@@ -74,7 +75,7 @@ private:
// TODO: this is hardcoded for V2 pictures for now
static const int pictureType = AGIPIC_V2;
- int width;
+ int width, height;
public:
PictureMgr(AgiBase *agi, GfxMgr *gfx) {
@@ -82,9 +83,9 @@ public:
_gfx = gfx;
}
- int decodePicture(int n, int clear, bool agi256 = false, int pic_width = _DEFAULT_WIDTH);
+ int decodePicture(int n, int clear, bool agi256 = false, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT);
int unloadPicture(int);
- void showPic(int x = 0, int pic_width = _DEFAULT_WIDTH);
+ void showPic(int x = 0, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT);
uint8 *convertV3Pic(uint8 *src, uint32 len);
};