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authorMartin Kiewitz2017-02-10 19:43:16 +0100
committerMartin Kiewitz2017-02-10 19:43:16 +0100
commiteeaddfb20aa3e03aaa5f5bffe54178b046489661 (patch)
treebf533877112b9a56e542e5e6f033f516e2ecb7ba /engines/agi/picture.h
parent4872c0dadf72e9bb20db21651240692c7674a01d (diff)
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AGI: Make MH1 nightclub arcade sequence slower for AppleIIgs
Thanks waltervn for pointing this issue out AppleIIgs adjustment tables had to be extended, because the first 3 arcade sequences were running way too fast, while the last one ran fine and all of those are part of one single room.
Diffstat (limited to 'engines/agi/picture.h')
-rw-r--r--engines/agi/picture.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/agi/picture.h b/engines/agi/picture.h
index dfc505d8d0..2cb5bfabc8 100644
--- a/engines/agi/picture.h
+++ b/engines/agi/picture.h
@@ -64,6 +64,8 @@ class PictureMgr {
public:
PictureMgr(AgiBase *agi, GfxMgr *gfx);
+ int16 getResourceNr() { return _resourceNr; };
+
private:
void draw_xCorner(bool skipOtherCoords = false);
void yCorner(bool skipOtherCoords = false);