diff options
author | Martin Kiewitz | 2017-02-10 19:43:16 +0100 |
---|---|---|
committer | Martin Kiewitz | 2017-02-10 19:43:16 +0100 |
commit | eeaddfb20aa3e03aaa5f5bffe54178b046489661 (patch) | |
tree | bf533877112b9a56e542e5e6f033f516e2ecb7ba /engines/agi/picture.h | |
parent | 4872c0dadf72e9bb20db21651240692c7674a01d (diff) | |
download | scummvm-rg350-eeaddfb20aa3e03aaa5f5bffe54178b046489661.tar.gz scummvm-rg350-eeaddfb20aa3e03aaa5f5bffe54178b046489661.tar.bz2 scummvm-rg350-eeaddfb20aa3e03aaa5f5bffe54178b046489661.zip |
AGI: Make MH1 nightclub arcade sequence slower for AppleIIgs
Thanks waltervn for pointing this issue out
AppleIIgs adjustment tables had to be extended, because the first
3 arcade sequences were running way too fast, while the last one
ran fine and all of those are part of one single room.
Diffstat (limited to 'engines/agi/picture.h')
-rw-r--r-- | engines/agi/picture.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/agi/picture.h b/engines/agi/picture.h index dfc505d8d0..2cb5bfabc8 100644 --- a/engines/agi/picture.h +++ b/engines/agi/picture.h @@ -64,6 +64,8 @@ class PictureMgr { public: PictureMgr(AgiBase *agi, GfxMgr *gfx); + int16 getResourceNr() { return _resourceNr; }; + private: void draw_xCorner(bool skipOtherCoords = false); void yCorner(bool skipOtherCoords = false); |