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authorMartin Kiewitz2016-01-29 13:13:40 +0100
committerMartin Kiewitz2016-01-29 13:22:22 +0100
commit8a595e7771aa89d06876e13d7ab6751e26da8982 (patch)
treedfc61e112c9f7e5b1d9e295fbb60edf4ae1b65f3 /engines/agi/preagi.cpp
parent1e73796bd0b17740ca4c35b9a7bd1882f9de6a37 (diff)
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AGI: graphics rewrite + cleanup
- graphics code fully rewritten - Apple IIgs font support - Amiga Topaz support - Word parser rewritten - menu code rewritten - removed forced 2 second delay on all room changes replaced with heuristic to detect situations, where it's required - lots of naming cleanup - new console commands show_map, screenobj, vmvars and vmflags - all sorts of hacks/workarounds removed - added SCI wait mouse cursor - added Apple IIgs mouse cursor - added Atari ST mouse cursor - added Amiga/Apple IIgs transition - added Atari ST transition - user can select another render mode and use Apple IIgs palette + transition for PC versions - inventory screen rewritten - SetSimple command now properly implemented - PreAGI Mickey: Sierra logo now shown - saved games: now saving controller key mapping also saving automatic save data (SetSimple command) - fixed invalid memory access when saving games (31 bytes were saved using Common::String c_ptr() Special Thanks to: - fuzzie for helping out with the Apple IIgs font + valgrind - eriktorbjorn for helping out with valgrind - LordHoto for figuring out the code, that caused invalid memory access in the original code, when saving a game - sev for help out with reversing the Amiga transition currently missing: - mouse support for menu - mouse support for system dialogs - predictive dialog support
Diffstat (limited to 'engines/agi/preagi.cpp')
-rw-r--r--engines/agi/preagi.cpp29
1 files changed, 10 insertions, 19 deletions
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index c368c7b195..c0a53e7608 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -29,6 +29,7 @@
#include "agi/preagi.h"
#include "agi/graphics.h"
#include "agi/keyboard.h"
+#include "agi/text.h"
namespace Agi {
@@ -55,32 +56,22 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) :
void PreAgiEngine::initialize() {
initRenderMode();
+ initFont();
_gfx = new GfxMgr(this);
_picture = new PictureMgr(this, _gfx);
- if (getGameID() == GID_MICKEY) {
- _fontData = fontData_Mickey;
- } else {
- _fontData = fontData_IBM;
- }
-
_gfx->initMachine();
_game.gameFlags = 0;
- _game.colorFg = 15;
- _game.colorBg = 0;
+ //_game._vm->_text->charAttrib_Set(15, 0);
_defaultColor = 0xF;
_game.name[0] = '\0';
- _game.sbufOrig = (uint8 *)calloc(_WIDTH, _HEIGHT * 2); // Allocate space for two AGI screens vertically
- _game.sbuf16c = _game.sbufOrig + SBUF16_OFFSET; // Make sbuf16c point to the 16 color (+control line & priority info) AGI screen
- _game.sbuf = _game.sbuf16c; // Make sbuf point to the 16 color (+control line & priority info) AGI screen by default
-
- _game.lineMinPrint = 0; // hardcoded
+ //_game._vm->_text->configureScreen(0); // hardcoded
_gfx->initVideo();
@@ -91,7 +82,7 @@ void PreAgiEngine::initialize() {
debugC(2, kDebugLevelMain, "Detect game");
// clear all resources and events
- for (int i = 0; i < MAX_DIRS; i++) {
+ for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) {
memset(&_game.pictures[i], 0, sizeof(struct AgiPicture));
memset(&_game.sounds[i], 0, sizeof(class AgiSound *)); // _game.sounds contains pointers now
memset(&_game.dirPic[i], 0, sizeof(struct AgiDir));
@@ -113,11 +104,11 @@ void PreAgiEngine::clearScreen(int attr, bool overrideDefault) {
if (overrideDefault)
_defaultColor = attr;
- _gfx->clearScreen((attr & 0xF0) / 0x10);
+ _gfx->clearDisplay((attr & 0xF0) / 0x10);
}
void PreAgiEngine::clearGfxScreen(int attr) {
- _gfx->drawRectangle(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
+ _gfx->drawDisplayRect(0, 0, GFX_WIDTH - 1, IDI_MAX_ROW_PIC * 8 -1, (attr & 0xF0) / 0x10);
}
// String functions
@@ -143,7 +134,7 @@ void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) {
break;
default:
- _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, _fontData);
+ _gfx->drawCharacter(row, col, code, attr & 0x0f, attr >> 4, false);
if (++col == 320 / 8) {
col = 0;
@@ -176,7 +167,7 @@ void PreAgiEngine::clearRow(int row) {
void PreAgiEngine::printStr(const char* szMsg) {
clearTextArea();
drawStr(21, 0, IDA_DEFAULT, szMsg);
- _gfx->doUpdate();
+ g_system->updateScreen();
}
void PreAgiEngine::XOR80(char *buffer) {
@@ -274,7 +265,7 @@ void PreAgiEngine::waitForTimer(int msec_delay) {
uint32 start_time = _system->getMillis();
while (_system->getMillis() < start_time + msec_delay) {
- _gfx->doUpdate();
+ g_system->updateScreen();
_system->delayMillis(10);
}
}