diff options
author | Johannes Schickel | 2016-02-02 18:43:36 +0100 |
---|---|---|
committer | Johannes Schickel | 2016-02-02 20:15:18 +0100 |
commit | 6778175f6d2ba33565b15d3b94c8eea4b0ec3215 (patch) | |
tree | 9bd26262ae254315531c61cb055e0a238b79cfa1 /engines/agi/preagi.h | |
parent | 9ad3712aa30944fa3bdc5e03eb87499daf626592 (diff) | |
download | scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.tar.gz scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.tar.bz2 scummvm-rg350-6778175f6d2ba33565b15d3b94c8eea4b0ec3215.zip |
AGI: Fix formatting.
This mostly enforces tabs for indentation and spaces for formatting. But also
fixes spaces on empty lines, some extra/missing spaces.
astyle + manual fixup
Diffstat (limited to 'engines/agi/preagi.h')
-rw-r--r-- | engines/agi/preagi.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/agi/preagi.h b/engines/agi/preagi.h index c2962b09b3..289b5ecdb9 100644 --- a/engines/agi/preagi.h +++ b/engines/agi/preagi.h @@ -30,15 +30,15 @@ namespace Agi { // default attributes -#define IDA_DEFAULT 0x0F -#define IDA_DEFAULT_REV 0xF0 +#define IDA_DEFAULT 0x0F +#define IDA_DEFAULT_REV 0xF0 -#define IDI_SND_OSCILLATOR_FREQUENCY 1193180 -#define IDI_SND_TIMER_RESOLUTION 0.0182 +#define IDI_SND_OSCILLATOR_FREQUENCY 1193180 +#define IDI_SND_TIMER_RESOLUTION 0.0182 #define kColorDefault 0x1337 -#define IDI_MAX_ROW_PIC 20 +#define IDI_MAX_ROW_PIC 20 enum SelectionTypes { kSelYesNo, @@ -69,9 +69,9 @@ protected: void clearImageStack() {} void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, - int16 p4, int16 p5, int16 p6, int16 p7) {} + int16 p4, int16 p5, int16 p6, int16 p7) {} void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, - int16 p4, int16 p5, int16 p6, int16 p7) {} + int16 p4, int16 p5, int16 p6, int16 p7) {} void releaseImageStack() {} int saveGame(const Common::String &fileName, const Common::String &saveName) { return -1; } int loadGame(const Common::String &fileName, bool checkId = true) { return -1; } @@ -99,7 +99,7 @@ protected: void printStrXOR(char *szMsg); // Saved Games - Common::SaveFileManager* getSaveFileMan() { return _saveFileMan; } + Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; } void playNote(int16 frequency, int32 length); void waitForTimer(int msec_delay); |