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author | Matthew Hoops | 2007-09-06 10:48:00 +0000 |
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committer | Matthew Hoops | 2007-09-06 10:48:00 +0000 |
commit | cea837ef7d5d772d9f1785fd87a07780e527edb3 (patch) | |
tree | d3ee0f85ce3a4ee3927ee00652727dc41c346a1b /engines/agi/preagi_common.cpp | |
parent | f8a9c41a8cae10d372814d2944d03b5a4cd70bb3 (diff) | |
download | scummvm-rg350-cea837ef7d5d772d9f1785fd87a07780e527edb3.tar.gz scummvm-rg350-cea837ef7d5d772d9f1785fd87a07780e527edb3.tar.bz2 scummvm-rg350-cea837ef7d5d772d9f1785fd87a07780e527edb3.zip |
WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
svn-id: r28865
Diffstat (limited to 'engines/agi/preagi_common.cpp')
-rw-r--r-- | engines/agi/preagi_common.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/preagi_common.cpp b/engines/agi/preagi_common.cpp index dab6a827f5..7db1013a42 100644 --- a/engines/agi/preagi_common.cpp +++ b/engines/agi/preagi_common.cpp @@ -67,7 +67,7 @@ void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) { break; default: - _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, mickey_fontdata); + _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast<char>(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, getGameID() == GID_MICKEY ? mickey_fontdata : ibm_fontdata); if (++col == 320 / 8) { col = 0; |