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authorFilippos Karapetis2007-09-05 15:43:56 +0000
committerFilippos Karapetis2007-09-05 15:43:56 +0000
commit5a97b3d9be9c92624fc319abf4fb39105f8e7757 (patch)
tree146f6a08ccaaf25b583766374872ea4772cfcb31 /engines/agi/preagi_mickey.h
parent4d30763ab91a450db439440897e45757b87e1352 (diff)
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Some updates for Mickey:
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853
Diffstat (limited to 'engines/agi/preagi_mickey.h')
-rw-r--r--engines/agi/preagi_mickey.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/agi/preagi_mickey.h b/engines/agi/preagi_mickey.h
index 053fe3c2f8..671ac732db 100644
--- a/engines/agi/preagi_mickey.h
+++ b/engines/agi/preagi_mickey.h
@@ -737,6 +737,7 @@ public:
protected:
PreAgiEngine *_vm;
MSA_GAME game;
+ bool clickToMove;
int getDat(int);
void readExe(int, uint8*, long);
@@ -796,6 +797,8 @@ protected:
void initVars();
void initEngine();
void flipSwitch();
+ void waitAnyKeyAnim();
+ void waitAnyKey(bool anim = false);
};
}