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authorFilippos Karapetis2007-09-21 19:12:53 +0000
committerFilippos Karapetis2007-09-21 19:12:53 +0000
commitdc4c06e954ee0d09f8227e6cf3bf4f083a43eedf (patch)
tree5244f7b1c5e0dfa4022b5d6f16a2ee035818a629 /engines/agi/preagi_mickey.h
parentfd1dbd86680bf37cb7c285ecb131511a6c67dd15 (diff)
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Several bug fixes for Mickey's Space Adventure:
- Fixed a logic bug, where it was possible that the planets were not initialized properly when flipping XL30's switch without holding any crystal. Note that this breaks older Mickey saved games - Fixed a bug with the initialization of the planet data, where the random number assigned to each planet could go out of logical bounds - Save games are saved with the correct extension now (e.g. mickey.s01 instead of mickey.s 1) - Some save game messages which were not shown are shown now - Disabled two problematic objects (the scale in Mickey's house and the rock in Jupiter) so they are not shown for now, as our current picture showing algorithm crashes when trying to display them svn-id: r29007
Diffstat (limited to 'engines/agi/preagi_mickey.h')
-rw-r--r--engines/agi/preagi_mickey.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/agi/preagi_mickey.h b/engines/agi/preagi_mickey.h
index 3b45fb8630..24a07d376e 100644
--- a/engines/agi/preagi_mickey.h
+++ b/engines/agi/preagi_mickey.h
@@ -708,6 +708,7 @@ struct MSA_GAME {
bool fShipDoorOpen;
bool fFlying;
bool fStoryShown;
+ bool fPlanetsInitialized;
bool fTempleDoorOpen;
bool fItem[IDI_MSA_MAX_ITEM];