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author | Eugene Sandulenko | 2013-04-21 14:12:13 +0300 |
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committer | Eugene Sandulenko | 2013-04-21 14:12:13 +0300 |
commit | 4a17b91db2660848e6d2e8d41b383bebbe11f472 (patch) | |
tree | 7588bfb8bae9f7e07ec122455c647d42656ea3d9 /engines/agi/preagi_winnie.cpp | |
parent | 5d7067baaa5aef82b7584403c8f1fa256d9bbb9b (diff) | |
download | scummvm-rg350-4a17b91db2660848e6d2e8d41b383bebbe11f472.tar.gz scummvm-rg350-4a17b91db2660848e6d2e8d41b383bebbe11f472.tar.bz2 scummvm-rg350-4a17b91db2660848e6d2e8d41b383bebbe11f472.zip |
AGI: Fix sound deinit. CID 1004128
We really left sound gen leaked with preagi games.
Diffstat (limited to 'engines/agi/preagi_winnie.cpp')
-rw-r--r-- | engines/agi/preagi_winnie.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp index 37f8661367..06a6988bc5 100644 --- a/engines/agi/preagi_winnie.cpp +++ b/engines/agi/preagi_winnie.cpp @@ -1334,7 +1334,6 @@ void WinnieEngine::init() { } _sound = new SoundMgr(this, _mixer); - _sound->initSound(); setflag(fSoundOn, true); // enable sound memset(&_gameStateWinnie, 0, sizeof(_gameStateWinnie)); |