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authorEugene Sandulenko2013-04-21 14:12:13 +0300
committerEugene Sandulenko2013-04-21 14:12:13 +0300
commit4a17b91db2660848e6d2e8d41b383bebbe11f472 (patch)
tree7588bfb8bae9f7e07ec122455c647d42656ea3d9 /engines/agi/preagi_winnie.cpp
parent5d7067baaa5aef82b7584403c8f1fa256d9bbb9b (diff)
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AGI: Fix sound deinit. CID 1004128
We really left sound gen leaked with preagi games.
Diffstat (limited to 'engines/agi/preagi_winnie.cpp')
-rw-r--r--engines/agi/preagi_winnie.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index 37f8661367..06a6988bc5 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -1334,7 +1334,6 @@ void WinnieEngine::init() {
}
_sound = new SoundMgr(this, _mixer);
- _sound->initSound();
setflag(fSoundOn, true); // enable sound
memset(&_gameStateWinnie, 0, sizeof(_gameStateWinnie));