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authorFilippos Karapetis2007-09-06 22:13:33 +0000
committerFilippos Karapetis2007-09-06 22:13:33 +0000
commit9db43997f71e3665bbba54a42514a57dd49e633f (patch)
treefdc77184e84687a0c369647de1100ae3befdda8f /engines/agi/preagi_winnie.cpp
parent6964db45920de24b8f24384777363fe35782c4c1 (diff)
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Temporary workaround for crashes occurring in Winnie when a room's picture resource is unloaded
svn-id: r28870
Diffstat (limited to 'engines/agi/preagi_winnie.cpp')
-rw-r--r--engines/agi/preagi_winnie.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index a508b3f1be..83804f18bc 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -662,7 +662,7 @@ void Winnie::drawRoomPic() {
_vm->_picture->showPic(IDI_WTP_PIC_X0, IDI_WTP_PIC_Y0, IDI_WTP_PIC_WIDTH, IDI_WTP_PIC_HEIGHT);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
- _vm->preAgiUnloadResource(rPICTURE, 0);
+ //_vm->preAgiUnloadResource(rPICTURE, 0); // FIXME: This causes crashes
// draw object picture
//Winnie_DrawObjPic(iObj, IDI_WTP_PIC_X0 + roomhdr.objX, IDI_WTP_PIC_Y0 + roomhdr.objY);