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authorMatthew Hoops2007-09-06 20:51:40 +0000
committerMatthew Hoops2007-09-06 20:51:40 +0000
commit898043d967e12cad2952ac44295a13d6ae382df7 (patch)
treed0c03699e609cc4455564112555386a52810afae /engines/agi/preagi_winnie.h
parentbe93d3fe8d87d46e737cb9d7c1848a401d388e4f (diff)
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Winnie now enters the main loop and allows for movement (via the menu)
svn-id: r28867
Diffstat (limited to 'engines/agi/preagi_winnie.h')
-rw-r--r--engines/agi/preagi_winnie.h13
1 files changed, 12 insertions, 1 deletions
diff --git a/engines/agi/preagi_winnie.h b/engines/agi/preagi_winnie.h
index 62a7cf5d7b..8a1ffa07c2 100644
--- a/engines/agi/preagi_winnie.h
+++ b/engines/agi/preagi_winnie.h
@@ -311,7 +311,18 @@ private:
void intro_DrawTitle();
void intro_PlayTheme();
void drawPic(const char*);
- void printStr(const char*);
+ void gameLoop();
+ void readRoom(int, uint8*, int);
+ void drawRoomPic();
+ int parser(int, int, uint8*);
+ int getObjInRoom(int);
+ bool getSelOkBack();
+ void getMenuSel(char*, int*, int[]);
+ void keyHelp() {}
+ void clrMenuSel(int*, int[]);
+ void incMenuSel(int*, int[]);
+ void decMenuSel(int*, int[]);
+ void drawMenu(char*, int, int[]);
};
}