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authorMatthew Hoops2007-09-06 10:48:00 +0000
committerMatthew Hoops2007-09-06 10:48:00 +0000
commitcea837ef7d5d772d9f1785fd87a07780e527edb3 (patch)
treed3ee0f85ce3a4ee3927ee00652727dc41c346a1b /engines/agi/preagi_winnie.h
parentf8a9c41a8cae10d372814d2944d03b5a4cd70bb3 (diff)
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WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
svn-id: r28865
Diffstat (limited to 'engines/agi/preagi_winnie.h')
-rw-r--r--engines/agi/preagi_winnie.h317
1 files changed, 317 insertions, 0 deletions
diff --git a/engines/agi/preagi_winnie.h b/engines/agi/preagi_winnie.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "agi/agi.h"
+
+namespace Agi {
+
+// strings
+
+#define IDS_WTP_SELECTION ">"
+
+#define IDS_WTP_PATH_ROOM "rooms\\rm.%02d"
+#define IDS_WTP_PATH_OBJ "obj.%02d"
+#define IDS_WTP_PATH_SND "snd.%02d"
+#define IDS_WTP_PATH "%s"
+
+#define IDS_WTP_FILE_LOGO "logo.pic"
+#define IDS_WTP_FILE_TITLE "title.pic"
+#define IDS_WTP_FILE_SAVEGAME "savegame"
+#define IDS_WTP_FILE_RND "rnd"
+
+#define IDS_WTP_DISK_ERROR "There is a problem with your disk drive.Please make sure your Winnie-the-Pooh disk is in the drive correctly."
+
+#define IDS_WTP_INTRO_0 " PRESENT"
+#define IDS_WTP_INTRO_1 " TM designates trademark of\n Sierra On-Line, Inc.\n (c) 1985 Walt Disney Productions"
+
+#define IDS_WTP_HELP_0 "The <SPACE BAR> moves the pointer. Press <RETURN> when it is by the choice you want. Press the <Backspace> key to see what you just finished reading."
+#define IDS_WTP_HELP_1 "Press <C> to see what you are carrying. <Ctrl-S> turns the sound off and on. <ESC> takes you to the playroom (in caseyou get lost or want to save the game)."
+
+#define IDS_WTP_GAME_OVER_0 "Congratulations!! You did it! You returned everything that was lost. Now,Christopher Robin invites you to a Hero party."
+#define IDS_WTP_GAME_OVER_1 "The good news is: YOU are the Hero!! The bad news is: you have to find the party by yourself. Good luck!"
+
+#define IDS_WTP_OWL_0 "\"For example, that object you are carrying now is interesting. I know I've seen it before. Hmmm. Let me think about this . . .\""
+#define IDS_WTP_OWL_1 "\"You know, this object here beside me isfamiliar. I'm sure I could give you some sort of clue about it. Let me see. . .\""
+
+#define IDS_WTP_WIND_0 "Oh, no! The Blustery Wind begins to howl. It has returned, and mixed up all the objects in the Wood."
+#define IDS_WTP_WIND_1 "But don't worry. Everyone still has theobjects you returned to them.\n\n (Today must be Winds-day!)"
+#define IDS_WTP_TIGGER "\"Hallooooo, there!!!! It's ME, Tigger! Let's BOUNCE!\""
+#define IDS_WTP_MIST "Oh, look out! The mysterious mist is coming in. It gets so thick that you can't see through it. Just keep walkingand it will soon clear up."
+
+#define IDS_WTP_SONG_0 "Winnie-the-Pooh, Winnie-the-Pooh, Tubby little cubby all stuffed with fluff, He's Winnie-the-Pooh, Winnie-the-Pooh, Willy, nilly, silly, old bear."
+#define IDS_WTP_SONG_1 "Deep in the Hundred Acre Wood, Where Christopher Robin plays, You will find the enchanted neighborhoodof Christopher's childhood days."
+#define IDS_WTP_SONG_2 "A donkey named Eeyore is his friend, and Kanga and little Roo. There's Rabbit and Piglet and there's Owl But most of all Winnie-the-Pooh!"
+
+#define IDS_WTP_NSEW "North South East West"
+#define IDS_WTP_TAKE "Take"
+#define IDS_WTP_DROP "Drop"
+#define IDS_WTP_CANT_GO "\nSorry, but you can't go that way."
+#define IDS_WTP_CANT_TAKE "You can't take it. You can only carry one object at a time."
+#define IDS_WTP_CANT_DROP "You can't drop it. Another object is already here."
+#define IDS_WTP_WRONG_PLACE "\nOk, but it doesn't belong here."
+#define IDS_WTP_OK "\nOk."
+
+#define IDS_WTP_INVENTORY_0 "You are carrying nothing."
+#define IDS_WTP_INVENTORY_1 "Number of objects still missing: %d"
+
+// COMMODORE 64 version strings
+
+#define IDS_WTP_PATH_ROOM_C64 "%sroom%02d"
+#define IDS_WTP_PATH_OBJ_C64 "%sobject%02d"
+#define IDS_WTP_PATH_SND_C64 "%ssound.obj"
+#define IDS_WTP_FILE_SAVEGAME_C64 "saved game"
+#define IDS_WTP_DISK_ERROR_C64 "There is a problem with your disk drive.Please make sure your disk is in the drive correctly."
+#define IDS_WTP_HELP_0_C64 "The <SPACE BAR> moves the pointer. Press <RETURN> when it is by the choice you want. <F1> brings back what you have already read."
+#define IDS_WTP_HELP_1_C64 "<F3> takes you back to the playroom (if you get lost, or want to save the game).<F5> turns the sound off and on. <F7> shows what you're carrying."
+#define IDS_WTP_WRONG_PLACE_C64 "\nOk, but this is not the right place."
+
+// maximum values
+
+#define IDI_WTP_MAX_OBJ_MISSING 10
+
+#define IDI_WTP_MAX_ROOM 62
+#define IDI_WTP_MAX_OBJ 40
+#define IDI_WTP_MAX_SND 14
+#define IDI_WTP_MAX_PIC 2
+
+#define IDI_WTP_MAX_ROOM_NORMAL 57
+#define IDI_WTP_MAX_ROOM_TELEPORT 30
+#define IDI_WTP_MAX_ROOM_OBJ 42
+#define IDI_WTP_MAX_BLOCK 4
+#define IDI_WTP_MAX_STR 6
+#define IDI_WTP_MAX_OBJ_STR 4
+#define IDI_WTP_MAX_OBJ_STR_END 2
+#define IDI_WTP_MAX_FLAG 40
+#define IDI_WTP_MAX_OPTION 3
+#define IDI_WTP_MAX_DIR 4
+#define IDI_WTP_MAX_MOVES_UNTIL_WIND 150
+
+// positions
+
+#define IDI_WTP_ROW_MENU 21
+#define IDI_WTP_ROW_OPTION_1 21
+#define IDI_WTP_ROW_OPTION_2 22
+#define IDI_WTP_ROW_OPTION_3 23
+#define IDI_WTP_ROW_OPTION_4 24
+
+#define IDI_WTP_COL_MENU 0
+#define IDI_WTP_COL_OPTION 1
+#define IDI_WTP_COL_NSEW 1
+#define IDI_WTP_COL_NORTH 1
+#define IDI_WTP_COL_SOUTH 8
+#define IDI_WTP_COL_EAST 15
+#define IDI_WTP_COL_WEST 21
+#define IDI_WTP_COL_TAKE 29
+#define IDI_WTP_COL_DROP 35
+#define IDI_WTP_COL_PRESENT 17
+
+// data file offset modifiers
+
+#define IDI_WTP_OFS_ROOM 0x5400
+#define IDI_WTP_OFS_OBJ 0x0800
+
+// picture
+
+#define IDI_WTP_PIC_WIDTH 140
+#define IDI_WTP_PIC_HEIGHT 159
+#define IDI_WTP_PIC_X0 10
+#define IDI_WTP_PIC_Y0 0
+#define IDI_WTP_PIC_FLAGS IDF_AGI_PIC_V2
+
+// selections
+
+enum {
+ IDI_WTP_SEL_HOME = -2,
+ IDI_WTP_SEL_BACK,
+ IDI_WTP_SEL_OPT_1,
+ IDI_WTP_SEL_OPT_2,
+ IDI_WTP_SEL_OPT_3,
+ IDI_WTP_SEL_NORTH,
+ IDI_WTP_SEL_SOUTH,
+ IDI_WTP_SEL_EAST,
+ IDI_WTP_SEL_WEST,
+ IDI_WTP_SEL_TAKE,
+ IDI_WTP_SEL_DROP,
+ IDI_WTP_SEL_REAL_OPT_1,
+ IDI_WTP_SEL_REAL_OPT_2,
+ IDI_WTP_SEL_REAL_OPT_3
+};
+
+#define IDI_WTP_SEL_LAST IDI_WTP_SEL_REAL_OPT_3
+
+// rooms
+
+enum {
+ IDI_WTP_ROOM_NONE = -1,
+ IDI_WTP_ROOM_NORTH,
+ IDI_WTP_ROOM_SOUTH,
+ IDI_WTP_ROOM_EAST,
+ IDI_WTP_ROOM_WEST
+};
+
+#define IDI_WTP_ROOM_HIDE 0
+
+#define IDI_WTP_ROOM_PICNIC 2
+#define IDI_WTP_ROOM_HOME 28
+#define IDI_WTP_ROOM_PARTY 58
+#define IDI_WTP_ROOM_MIST 59
+#define IDI_WTP_ROOM_TIGGER 61
+
+// sound
+
+enum ENUM_WTP_SOUND {
+ IDI_WTP_SND_POOH_0 = 1,
+ IDI_WTP_SND_TIGGER,
+ IDI_WTP_SND_TAKE,
+ IDI_WTP_SND_DROP,
+ IDI_WTP_SND_DROP_OK,
+ IDI_WTP_SND_FANFARE,
+ IDI_WTP_SND_POOH_1,
+ IDI_WTP_SND_KEYHELP,
+ IDI_WTP_SND_POOH_2,
+ IDI_WTP_SND_WIND_0,
+ IDI_WTP_SND_WIND_1
+};
+
+// script opcodes
+
+#define IDO_WTP_GOTO_ROOM 0x06
+#define IDO_WTP_PRINT_MSG 0x08
+#define IDO_WTP_PRINT_STR 0x0A
+#define IDO_WTP_DROP_OBJ 0x0C
+#define IDO_WTP_FLAG_CLEAR 0x0E
+#define IDO_WTP_FLAG_SET 0x10
+#define IDO_WTP_GAME_OVER 0x12
+#define IDO_WTP_WALK_MIST 0x14
+#define IDO_WTP_PLAY_SOUND 0x16
+#define IDO_WTP_SAVE_GAME 0x18
+#define IDO_WTP_LOAD_GAME 0x1A
+#define IDO_WTP_OWL_HELP 0x1C
+#define IDO_WTP_GOTO_RND 0x1E
+
+#define IDO_WTP_OPTION_0 0x15
+#define IDO_WTP_OPTION_1 0x16
+#define IDO_WTP_OPTION_2 0x17
+
+enum {
+ IDI_WTP_OBJ_DESC = 0,
+ IDI_WTP_OBJ_TAKE,
+ IDI_WTP_OBJ_DROP,
+ IDI_WTP_OBJ_HELP
+};
+
+enum {
+ IDI_WTP_PAR_OK = 0,
+ IDI_WTP_PAR_GOTO,
+ IDI_WTP_PAR_BACK
+};
+
+// room file option block
+
+struct WTP_ROOM_BLOCK {
+ uint16 ofsOpt[IDI_WTP_MAX_BLOCK];
+};
+
+// room file header
+
+struct WTP_ROOM_HDR {
+ uint8 roomNumber;
+ uint8 objId;
+ uint16 ofsPic;
+ uint16 fileLen;
+ uint16 reserved0;
+ int8 roomNew[IDI_WTP_MAX_DIR];
+ uint8 objX;
+ uint8 objY;
+ uint16 reserved1;
+ uint16 ofsDesc[IDI_WTP_MAX_BLOCK];
+ uint16 ofsBlock[IDI_WTP_MAX_BLOCK];
+ uint16 ofsStr[IDI_WTP_MAX_STR];
+ uint32 reserved2;
+ WTP_ROOM_BLOCK opt[IDI_WTP_MAX_BLOCK];
+};
+
+// object file header
+
+struct WTP_OBJ_HDR {
+ uint16 fileLen;
+ uint16 objId;
+ uint16 ofsEndStr[IDI_WTP_MAX_OBJ_STR_END];
+ uint16 ofsStr[IDI_WTP_MAX_OBJ_STR];
+ uint16 ofsPic;
+};
+
+// savegame
+
+struct WTP_SAVE_GAME {
+ uint16 reserved0; // 10c2 unused
+ uint16 fSound; // 10c4
+ uint16 nMoves; // 10c6
+ uint16 nObjMiss; // 10c8
+ uint16 nObjRet; // 10ca
+ uint16 reserved1; // 10ce unused
+ uint16 reserved2; // 10cf unused
+ uint16 reserved3; // 10d0 unused
+ uint16 iObjHave; // 10d2
+ uint16 o10d4; // 10d4 can be ignored
+ uint16 o10d6; // 10d6 can be ignored
+ uint16 o10d8; // 10d8 can be ignored
+ uint8 fGame[IDI_WTP_MAX_FLAG]; // 10da
+ uint8 iUsedObj[IDI_WTP_MAX_OBJ_MISSING]; // 1102
+ uint8 iObjRoom[IDI_WTP_MAX_ROOM_OBJ]; // 110c
+ uint16 o1136; // 1136 can be ignored
+ uint16 o1138; // 1138 can be ignored
+};
+
+class Winnie {
+ friend class PreAgiEngine;
+public:
+ Winnie(PreAgiEngine *vm);
+ //~Winnie();
+
+ void init();
+ void run();
+
+private:
+ PreAgiEngine *_vm;
+ WTP_SAVE_GAME game;
+ int room;
+ int mist;
+ bool wind;
+ bool event;
+ int tigger_mist;
+
+ void initEngine();
+ void initVars();
+ void randomize();
+ void intro();
+ void intro_DrawLogo();
+ void intro_DrawTitle();
+ void intro_PlayTheme();
+ void drawPic(const char*);
+ void printStr(const char*);
+};
+
+}