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authorWillem Jan Palenstijn2009-05-10 21:20:33 +0000
committerWillem Jan Palenstijn2009-05-10 21:20:33 +0000
commit2a485abd6d03f94813f6e88904af07f709c10772 (patch)
treefd4dd04a8543da493e047e1c09a98b67e05d1173 /engines/agi/saveload.cpp
parente1cc5c309a81db91e6c2aa39a02923eb49f222f1 (diff)
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Make static buffer larger.
This fixes crashes with AGI target names like goldrush-amiga. svn-id: r40437
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r--engines/agi/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 2e30623797..cad8bdf29c 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -508,7 +508,7 @@ int AgiEngine::loadGame(const char *fileName, bool checkId) {
#define NUM_VISIBLE_SLOTS 12
const char *AgiEngine::getSavegameFilename(int num) {
- static char saveLoadSlot[12];
+ static char saveLoadSlot[100];
sprintf(saveLoadSlot, "%s.%.3d", _targetName.c_str(), num);
return saveLoadSlot;
}