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authorMartin Kiewitz2016-02-01 16:21:13 +0100
committerMartin Kiewitz2016-02-01 16:21:13 +0100
commit839ac0a6a45b269cbcf33654d76edfa3d36a297f (patch)
tree286ae85f4839ed4320e6944d51d6780c750fc4e3 /engines/agi/saveload.cpp
parent264222ec2984b5fd775d589c22f636d7a9baefc7 (diff)
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AGI: Rename _game.lognum to _game.curLogicNr
Also a bit of cleanup
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r--engines/agi/saveload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 3d67db7c7c..e711390248 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -148,7 +148,7 @@ int AgiEngine::saveGame(const Common::String &fileName, const Common::String &de
out->writeSint16BE((int16)_text->getWindowRowMin());
out->writeSint16BE((int16)_game.inputMode);
- out->writeSint16BE((int16)_game.lognum);
+ out->writeSint16BE((int16)_game.curLogicNr);
out->writeSint16BE((int16)_game.playerControl);
out->writeSint16BE((int16)shouldQuit());
@@ -473,7 +473,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {
_game.inputMode = INPUTMODE_NORMAL;
}
- _game.lognum = in->readSint16BE();
+ _game.curLogicNr = in->readSint16BE();
_game.playerControl = in->readSint16BE();
if (in->readSint16BE())