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authorMax Horn2008-09-30 12:27:38 +0000
committerMax Horn2008-09-30 12:27:38 +0000
commit9b160804ab8878b55efb032fb62ee359ab97f848 (patch)
treeaa0ac6d0aec815de5f2368acc00971948cf3fa0b /engines/agi/saveload.cpp
parent87917e06d94e36c483011deaf1eb4a5dba6eeb97 (diff)
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r--engines/agi/saveload.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp
index 0b308bb37b..179db94a71 100644
--- a/engines/agi/saveload.cpp
+++ b/engines/agi/saveload.cpp
@@ -91,7 +91,7 @@ int AgiEngine::saveGame(const char *fileName, const char *description) {
out->writeSint16BE((int16)_game.lognum);
out->writeSint16BE((int16)_game.playerControl);
- out->writeSint16BE((int16)quit());
+ out->writeSint16BE((int16)shouldQuit());
out->writeSint16BE((int16)_game.statusLine);
out->writeSint16BE((int16)_game.clockEnabled);
out->writeSint16BE((int16)_game.exitAllLogics);