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author | Martin Kiewitz | 2016-01-31 22:14:35 +0100 |
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committer | Martin Kiewitz | 2016-01-31 22:14:35 +0100 |
commit | a9b25b53d7a7084941553166abd20a602e83e184 (patch) | |
tree | acac0d2b174b060b16e0ae2cdcd66121b2f57c16 /engines/agi/saveload.cpp | |
parent | fd9c46831df3bcd09bc6f85d5e41c2beb3f7c024 (diff) | |
download | scummvm-rg350-a9b25b53d7a7084941553166abd20a602e83e184.tar.gz scummvm-rg350-a9b25b53d7a7084941553166abd20a602e83e184.tar.bz2 scummvm-rg350-a9b25b53d7a7084941553166abd20a602e83e184.zip |
AGI: properly implement volume control + sync
Original code did assume that AGI volume level is 0-15
(0 for silence, 15 for maximum volume). It actually is the
other way. 0 is maximum, 15 is silence.
Fixed that. Also implemented sync with ScummVM settings dialog.
In case "mute" is enabled by the user, any volume changes done by
scripts are ignored.
Fixes Manhunter 1 Apple IIgs not getting sound anymore since the
VM Var cleanup (the script volume change by the scripts didn't
reach us before)
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r-- | engines/agi/saveload.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index b47a0cf43f..6b1b5495f7 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -703,6 +703,9 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) { // copy everything over (we should probably only copy over the remaining parts of the screen w/o play screen _gfx->copyDisplayRectToScreen(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT); + // Sync volume settings from ScummVM system settings, so that VM volume variable is overwritten + setVolumeViaSystemSetting(); + return errOK; } |