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author | Martin Kiewitz | 2016-02-10 19:54:03 +0100 |
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committer | Martin Kiewitz | 2016-02-10 19:54:03 +0100 |
commit | ccf328d725c4b4b0747c7af9b5d57c50dd4ba8d2 (patch) | |
tree | 1ea2d826aa1af1cad1d2668852207ee23bd258a7 /engines/agi/saveload.cpp | |
parent | b443ac7b95c92e1bc5b4bb3ea201cb06a15e8b6c (diff) | |
download | scummvm-rg350-ccf328d725c4b4b0747c7af9b5d57c50dd4ba8d2.tar.gz scummvm-rg350-ccf328d725c4b4b0747c7af9b5d57c50dd4ba8d2.tar.bz2 scummvm-rg350-ccf328d725c4b4b0747c7af9b5d57c50dd4ba8d2.zip |
AGI: Cleanup
Diffstat (limited to 'engines/agi/saveload.cpp')
-rw-r--r-- | engines/agi/saveload.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 1bf0dbcc02..a57465a61e 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -704,7 +704,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) { _text->promptRedraw(); // copy everything over (we should probably only copy over the remaining parts of the screen w/o play screen - _gfx->copyDisplayRectToScreen(0, 0, DISPLAY_WIDTH, DISPLAY_HEIGHT); + _gfx->copyDisplayToScreen(); // Sync volume settings from ScummVM system settings, so that VM volume variable is overwritten setVolumeViaSystemSetting(); |